Interactive toys
First Claim
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1. A method of operating toys, comprising:
- generating, during a user-interactive game scenario, a detectable acoustic signal by a source comprising a wearable signal generator, wherein the wearable signal generator is configured to generate the detectable acoustic signal responsive to a motion of the wearable signal generator;
detecting the acoustic signal by one of;
a toy and a computer;
analyzing the detected acoustic signal by any of the toy and the computer, wherein said analyzing includes recognizing a particular pattern in the acoustic signal and wherein said analyzing includes determining that the recognized particular pattern is associated with one or more of the motion, position, and orientation of the wearable signal generator;
selecting at least one particular response from a plurality of responses based on the determined association of said recognized particular pattern with said one or more of the motion, position, and orientation of the wearable signal generator; and
performing the selected at least one particular response by the toy.
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Abstract
A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a preferred embodiment of the invention, the toys flock and/or form a procession of toys which follow a leader toy, for example a mother goose and a plurality of following and preferably quacking goslings.
407 Citations
7 Claims
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1. A method of operating toys, comprising:
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generating, during a user-interactive game scenario, a detectable acoustic signal by a source comprising a wearable signal generator, wherein the wearable signal generator is configured to generate the detectable acoustic signal responsive to a motion of the wearable signal generator; detecting the acoustic signal by one of;
a toy and a computer;analyzing the detected acoustic signal by any of the toy and the computer, wherein said analyzing includes recognizing a particular pattern in the acoustic signal and wherein said analyzing includes determining that the recognized particular pattern is associated with one or more of the motion, position, and orientation of the wearable signal generator; selecting at least one particular response from a plurality of responses based on the determined association of said recognized particular pattern with said one or more of the motion, position, and orientation of the wearable signal generator; and performing the selected at least one particular response by the toy. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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Specification