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Method of controlling virtual object or view point on two dimensional interactive display

  • US 9,836,146 B2
  • Filed: 09/03/2014
  • Issued: 12/05/2017
  • Est. Priority Date: 12/10/2008
  • Status: Active Grant
First Claim
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1. A method of controlling a manipulation target, the method comprising:

  • determining whether a distance between two touch points is less than a predetermined value;

    pairing the two touch points when the distance between the two touch points is less than the predetermined value; and

    controlling the manipulation target based on the paired touch points, wherein the controlling comprises converting a user input by the paired touch points to at least one of a movement along an X axis, a movement along a Y axis, a movement along a Z axis, a roll based on the X axis, a pitch based on the Y axis, and a yaw based on the Z axis, in a three-dimensional (3D) space comprising the X axis, the Y axis, and the Z axis; and

    determining, as the manipulation target, any one of a virtual object and a viewpoint of the user, based on the paired touch points, wherein the virtual object is determined as the manipulation target when a location of the paired touch points exists in a region corresponding to the virtual object, and the viewpoint of the user is determined as the manipulation target when the location of the paired touch points exists in a region corresponding to a background.

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