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Allowing media and gaming environments to effectively interact and/or affect each other

  • US 9,839,851 B2
  • Filed: 11/05/2012
  • Issued: 12/12/2017
  • Est. Priority Date: 09/11/2006
  • Status: Active Grant
First Claim
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1. A computer-implemented method for an electronic device configured to execute an electronic gaming application, comprising:

  • executing, by one or more processors of the electronic device, the electronic gaming application stored in a memory coupled to the one or more processors, wherein first gaming content of the electronic gaming application is presented via an output device of the electronic device during the execution, and wherein the output device comprises one or more of an audio output device and a display device;

    extracting, during the execution and by the one or more processors of the electronic device, first metadata describing one or more characteristics of the first gaming content;

    determining, during the execution and based on the first metadata, second metadata associated with a digital media asset comprising digital content, the second metadata describing one or more characteristics of the digital content, wherein the digital media asset is associated with a digital media asset presentation application that is executable by the one or more processors of the electronic device and unrelated to the electronic gaming application, wherein the digital media asset is unrelated to the electronic gaming application and the first gaming content, and wherein the determination comprises correlating the first metadata with the second metadata based on matching a contemporaneous characteristic of the first gaming content described by the first metadata with a characteristic of the digital content described by the second metadata;

    receiving, during the execution and by the one or more processors of the electronic device, the digital media asset in response to the determination;

    generating, during the execution and by the one or more processors of the electronic device, second gaming content comprising the digital media asset and the first gaming content; and

    causing, during the execution and by the one or more processors of the electronic device, the output device of the electronic device to output the second gaming content.

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