Allowing media and gaming environments to effectively interact and/or affect each other
First Claim
1. A computer-implemented method for an electronic device configured to execute an electronic gaming application, comprising:
- executing, by one or more processors of the electronic device, the electronic gaming application stored in a memory coupled to the one or more processors, wherein first gaming content of the electronic gaming application is presented via an output device of the electronic device during the execution, and wherein the output device comprises one or more of an audio output device and a display device;
extracting, during the execution and by the one or more processors of the electronic device, first metadata describing one or more characteristics of the first gaming content;
determining, during the execution and based on the first metadata, second metadata associated with a digital media asset comprising digital content, the second metadata describing one or more characteristics of the digital content, wherein the digital media asset is associated with a digital media asset presentation application that is executable by the one or more processors of the electronic device and unrelated to the electronic gaming application, wherein the digital media asset is unrelated to the electronic gaming application and the first gaming content, and wherein the determination comprises correlating the first metadata with the second metadata based on matching a contemporaneous characteristic of the first gaming content described by the first metadata with a characteristic of the digital content described by the second metadata;
receiving, during the execution and by the one or more processors of the electronic device, the digital media asset in response to the determination;
generating, during the execution and by the one or more processors of the electronic device, second gaming content comprising the digital media asset and the first gaming content; and
causing, during the execution and by the one or more processors of the electronic device, the output device of the electronic device to output the second gaming content.
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Accused Products
Abstract
A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
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Citations
21 Claims
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1. A computer-implemented method for an electronic device configured to execute an electronic gaming application, comprising:
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executing, by one or more processors of the electronic device, the electronic gaming application stored in a memory coupled to the one or more processors, wherein first gaming content of the electronic gaming application is presented via an output device of the electronic device during the execution, and wherein the output device comprises one or more of an audio output device and a display device; extracting, during the execution and by the one or more processors of the electronic device, first metadata describing one or more characteristics of the first gaming content; determining, during the execution and based on the first metadata, second metadata associated with a digital media asset comprising digital content, the second metadata describing one or more characteristics of the digital content, wherein the digital media asset is associated with a digital media asset presentation application that is executable by the one or more processors of the electronic device and unrelated to the electronic gaming application, wherein the digital media asset is unrelated to the electronic gaming application and the first gaming content, and wherein the determination comprises correlating the first metadata with the second metadata based on matching a contemporaneous characteristic of the first gaming content described by the first metadata with a characteristic of the digital content described by the second metadata; receiving, during the execution and by the one or more processors of the electronic device, the digital media asset in response to the determination; generating, during the execution and by the one or more processors of the electronic device, second gaming content comprising the digital media asset and the first gaming content; and causing, during the execution and by the one or more processors of the electronic device, the output device of the electronic device to output the second gaming content. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer readable storage medium comprising instructions, the instructions comprising instructions for an electronic device configured to execute an electronic gaming application, which when executed by one or more processors of the electronic device cause the one or more processors of the electronic device to:
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execute, by the one or more processors of the electronic device, the electronic gaming application stored in a memory coupled to the one or more processors, wherein first gaming content of the electronic gaming application is presented via an output device of the electronic device during the execution, and wherein the output device comprises one or more of an audio output device and a display device; extract, during the execution and by the one or more processors of the electronic device, first metadata describing one or more characteristics of the first gaming content; determine, during the execution and based on the first metadata, second metadata associated with a digital media asset comprising digital content, the second metadata describing one or more characteristics of the digital content, wherein the digital media asset is associated with a digital media asset presentation application that is executable by the one or more processors of the electronic device and unrelated to the electronic gaming application, wherein the digital media asset is unrelated to the electronic gaming application and the first gaming content, and wherein the determination comprises correlating the first metadata with the second metadata based on matching a contemporaneous characteristic of the first gaming content described by the first metadata with a characteristic of the digital content described by the second metadata; receive, during the execution and by the one or more processors of the electronic device, the digital media asset in response to the determination; generate, during the execution and by the one or more processors of the electronic device, second gaming content comprising the digital media asset and the first gaming content; and cause, during the execution and by the one or more processors of the electronic device, the output device of the electronic device to output the second gaming content. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A system, comprising:
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an electronic device configured to execute an electronic gaming application and a server communicatively coupled to the electronic device via a communications network, the electronic device configured to; execute, by one or more processors of the electronic device, the electronic gaming application stored in a memory coupled to the one or more processors, wherein first gaming content of the electronic gaming application is presented via an output device of the electronic device during the execution, and wherein the output device comprises one or more of an audio output device and a display device; extract, during the execution and by the one or more processors of the electronic device, first metadata describing one or more characteristics of the first gaming content; and transmit the first metadata to the server; the server configured to; receive the first metadata from the electronic device; determine, during the execution and based on the first metadata, second metadata associated with a digital media asset comprising digital content, the second metadata describing one or more characteristics of the digital content, wherein the digital media asset is associated with a digital media asset presentation application that is executable by the one or more processors of the electronic device and unrelated to the electronic gaming application, wherein the digital media asset is unrelated to the electronic gaming application and the first gaming content, and wherein the determination comprises correlating the first metadata with the second metadata based on matching a contemporaneous characteristic of the first gaming content described by the first metadata with a characteristic of the digital content described by the second metadata; and transmit the digital media asset to the electronic device; and the electronic device further configured to; receive, during the execution and by the one or more processors of the electronic device, the digital media asset from the server; generate, during the execution and by the one or more processors of the electronic device, second gaming content comprising the digital media asset and the first gaming content; and cause, during the execution and by the one or more processors of the electronic device, the output device of the electronic device to output the second gaming content. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification