Social gaming
First Claim
Patent Images
1. A social gaming system for concurrent play of a game of chance, comprising:
- at least one gaming device configured to display a game of chance to be played by a user and produce game information; and
a social game session manager configured to;
establish a social game session between the gaming device and at least one remote user device;
initiate transfer of at least a portion of the game information to the at least one remote user device associated with at least one social contact;
determine if a requested input is received from the remote user device within a predetermined period of time;
transmit a no input response to the gaming device and permit the gaming device to proceed without the requested input if it is determined that the requested input was not received from the remote user device within the predetermined period of time; and
apply the requested input received from the remote user to the same game of chance being played by the user on the at least one gaming device if it is determined that the requested input was received from the remote user device within the predetermined period of time,wherein the game of chance is played concurrently by the gaming device and the remote user device.
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Accused Products
Abstract
In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.
476 Citations
21 Claims
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1. A social gaming system for concurrent play of a game of chance, comprising:
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at least one gaming device configured to display a game of chance to be played by a user and produce game information; and a social game session manager configured to; establish a social game session between the gaming device and at least one remote user device; initiate transfer of at least a portion of the game information to the at least one remote user device associated with at least one social contact; determine if a requested input is received from the remote user device within a predetermined period of time; transmit a no input response to the gaming device and permit the gaming device to proceed without the requested input if it is determined that the requested input was not received from the remote user device within the predetermined period of time; and apply the requested input received from the remote user to the same game of chance being played by the user on the at least one gaming device if it is determined that the requested input was received from the remote user device within the predetermined period of time, wherein the game of chance is played concurrently by the gaming device and the remote user device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for distributing game information, comprising:
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operating, by a server, a game of chance on a gaming device to produce game information; displaying, on a display of the gaming device, the game of chance to be played by a user; identifying, by the server, at least one remote user device associated with at least one social contact; distributing at least a portion of the game information from the game of chance to the at least one remote user device; concurrently playing the game of chance by the gaming device and the remote user device; determining if a requested input is received from the remote user device within a predetermined period of time; transmitting a no input response to the gaming device and permit the gaming device to proceed without the requested input if it is determined that the requested input was not received from the remote user device within the predetermined period of time; and apply the requested input received from the remote user to the same game of chance being played by the user on the at least one gaming device if it is determined that the requested input was received from the remote user device within the predetermined period of time. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A non-transitory programmable storage device readable by a machine tangibly embodying a program of instructions executable by the machine to perform a method for distributing game information, the non-transitory programmable storage device comprising:
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computer program code for operating a game of chance on a gaming device to produce game information; computer program code for displaying the game of chance on a display of the gaming device for play by a user; computer program code for identifying at least one remote user device; computer program code for distributing at least a portion of the game information from the game of chance to the at least one remote user device; computer program code for determining if a requested input is received from the remote user device within a predetermined period of time; computer program code for transmitting a no input response to the gaming device and permit the gaming device to proceed without the requested input if it is determined that the requested input was not received from the remote user device within the predetermined period of time; computer program code for applying the requested input received from the remote user to the game of chance being played on the at least one gaming device if it is determined that the requested input was received from the remote user device within the predetermined period of time; and computer program code for concurrently playing the game of chance by the gaming device and the remote user device, wherein the game of chance being concurrently played is the same game of chance played by the user.
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Specification