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Social gaming

  • US 9,842,462 B2
  • Filed: 03/13/2013
  • Issued: 12/12/2017
  • Est. Priority Date: 11/14/2010
  • Status: Active Grant
First Claim
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1. A social gaming system for concurrent play of a game of chance, comprising:

  • at least one gaming device configured to display a game of chance to be played by a user and produce game information; and

    a social game session manager configured to;

    establish a social game session between the gaming device and at least one remote user device;

    initiate transfer of at least a portion of the game information to the at least one remote user device associated with at least one social contact;

    determine if a requested input is received from the remote user device within a predetermined period of time;

    transmit a no input response to the gaming device and permit the gaming device to proceed without the requested input if it is determined that the requested input was not received from the remote user device within the predetermined period of time; and

    apply the requested input received from the remote user to the same game of chance being played by the user on the at least one gaming device if it is determined that the requested input was received from the remote user device within the predetermined period of time,wherein the game of chance is played concurrently by the gaming device and the remote user device.

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