Improvised guitar simulation
First Claim
1. A method for evaluating with at least one processor a player'"'"'s musical improvisation in a rhythm-action game, the method comprising:
- receiving, from a controller in communication with at least one processor, at least one note input and at least one rhythm input;
determining, by the at least one processor, an improvised musical passage based on the at least one note input and the at least one rhythm input, the improvised musical passage having at least one note with a pitch and at least one rhythm with a tempo;
evaluating, by the at least one processor, the improvised musical passage to determine whether a set of target notes includes a target pitch that corresponds to the pitch of the at least one note of the improvised musical passage, and whether a set of target rhythms includes a target tempo that corresponds to the tempo of the at least one rhythm of the improvised musical passage; and
changing, by the at least one processor, an aspect of gameplay based on the evaluation.
2 Assignments
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Accused Products
Abstract
The present disclosure is directed at methods, apparatus and systems for implementing an improvised guitar playing feature on a rhythm-action game. The improvised guitar playing feature allows players to manipulate a guitar controller to produce a pleasing, musical-sounding improvised play even if the players have little experience or skill at improvising music. This feature uses quantized 8th and 16th note musical phrases, or “licks”, strung together to form authentic, melodic, and rhythmically musical and impressive guitar lines, regardless of the player'"'"'s ability. The improvised guitar playing feature can also display cues directing the player to improvise in a certain manner, while still providing players a degree of musical freedom in selecting how to play. In some embodiments, the present disclosure is also directed at scoring mechanisms for evaluating improvised guitar play.
167 Citations
20 Claims
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1. A method for evaluating with at least one processor a player'"'"'s musical improvisation in a rhythm-action game, the method comprising:
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receiving, from a controller in communication with at least one processor, at least one note input and at least one rhythm input; determining, by the at least one processor, an improvised musical passage based on the at least one note input and the at least one rhythm input, the improvised musical passage having at least one note with a pitch and at least one rhythm with a tempo; evaluating, by the at least one processor, the improvised musical passage to determine whether a set of target notes includes a target pitch that corresponds to the pitch of the at least one note of the improvised musical passage, and whether a set of target rhythms includes a target tempo that corresponds to the tempo of the at least one rhythm of the improvised musical passage; and changing, by the at least one processor, an aspect of gameplay based on the evaluation. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. Non-transitory computer readable media for enabling at least one processor to evaluate a player'"'"'s musical improvisation in a rhythm-action game, the media storing machine-readable instructions that are configured to, when executed by the at least one processor, cause the at least one processor to:
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receive, from a controller, at least one note input and at least one rhythm input; determine an improvised musical passage based on the at least one note input and the at least one rhythm input, the improvised musical passage having at least one note with a pitch and at least one rhythm with a tempo; evaluate the improvised musical passage to determine whether a set of target notes includes a target pitch that corresponds to the pitch of the at least one note of the improvised musical passage, and whether a set of target rhythms includes a target tempo that corresponds to the tempo of the at least one rhythm of the improvised musical passage; and change an aspect of gameplay based on the evaluation. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer system for evaluating a player'"'"'s musical improvisation in a rhythm-action game, the computer system comprising at least one processor configured to:
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receive, from a controller, at least one note input and at least one rhythm input; determine an improvised musical passage based on the at least one note input and the at least one rhythm input, the improvised musical passage having at least one note with a pitch and at least one rhythm with a tempo; evaluate the improvised musical passage to determine whether a set of target notes includes a target pitch that corresponds to the pitch of the at least one note of the improvised musical passage, and whether a set of target rhythms includes a target tempo that corresponds to the tempo of the at least one rhythm of the improvised musical passage; and change an aspect of gameplay based on the evaluation. - View Dependent Claims (20)
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Specification