Systems and methods for analyzing event data
First Claim
Patent Images
1. A computer-implemented method for identifying a play in a sporting event, comprising:
- periodically receiving, from a tracking system, positional information defining location of each of a plurality of participants in the sporting event;
processing the positional information to determine a static formation of players of interest immediately prior to a start of the play;
comparing the static formation against a plurality of standard formations stored in a database to identify a nearest standard formation corresponding to the static formation, wherein the play is identified based upon the nearest standard formation;
determining one or more deviations in relative position of the participants in the static formation from relative positions defined by the standard formation;
recording the static formation, the one or more deviations, and an outcome of the play in the database; and
predicting a result of the play based upon correlations between the one or more deviations and previously stored deviations within the database and corresponding results of the previously stored deviations.
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Abstract
A computer-implemented method for determining a target situation in an athletic event. Positional information including the relative positions of a group of selected participants is initially received from a tracking system, and the aggregate motion of the selected participants is detected in real-time using the positional information. The target situation may be determined to have occurred when a change in the aggregate motion occurs in accordance with a predetermined characteristic during an initial time interval.
64 Citations
11 Claims
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1. A computer-implemented method for identifying a play in a sporting event, comprising:
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periodically receiving, from a tracking system, positional information defining location of each of a plurality of participants in the sporting event; processing the positional information to determine a static formation of players of interest immediately prior to a start of the play; comparing the static formation against a plurality of standard formations stored in a database to identify a nearest standard formation corresponding to the static formation, wherein the play is identified based upon the nearest standard formation; determining one or more deviations in relative position of the participants in the static formation from relative positions defined by the standard formation; recording the static formation, the one or more deviations, and an outcome of the play in the database; and predicting a result of the play based upon correlations between the one or more deviations and previously stored deviations within the database and corresponding results of the previously stored deviations. - View Dependent Claims (2, 3, 4)
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5. A computer-implemented method for identifying a play in a sporting event, comprising:
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periodically receiving, from a tracking system, positional information defining location of each of a plurality of participants in the sporting event; processing the positional information to determine a static formation of players of interest immediately prior to a start of the play; comparing the static formation against a plurality of standard formations stored in a database to identify a nearest standard formation corresponding to the static formation, wherein the play is identified based upon the nearest standard formation; determining one or more deviations in relative position of the participants in the static formation from relative positions defined by the standard formation; generating statistical information including outcome of the play against an opposing formation, the statistical information based upon (i) the standard formation and (ii) at least one of the one or more deviations, and the deviation type; and recording in the database (i) the static formation, (ii) the one or more deviations, (iii) one or both of the deviation type and the opposing formation, and (iv) the outcome of the play.
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6. A computer-implemented method for identifying a play in a sporting event, comprising:
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periodically receiving, from a tracking system, positional information defining location of each of a plurality of participants in the sporting event; processing the positional information to determine (a) a static formation of players of interest immediately prior to a start of the play and (b) the start of the play based upon a sequence of individual aggregate motion values of the plurality of participants, wherein each aggregate motion value is, at a particular time, one of (a) a sum of velocities of the plurality of participants and (b) an average of the velocities of the plurality of participants; and comparing the static formation against a plurality of standard formations stored in a database to identify a nearest standard formation corresponding to the static formation, wherein the play is identified based upon the nearest standard formation.
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7. A computer-implemented method for identifying a play in a sporting event, comprising:
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periodically receiving, from a tracking system, positional information defining location of each of a plurality of participants in the sporting event; processing the positional information to determine a static formation of players of interest immediately prior to a start of the play; comparing the static formation against a plurality of standard formations stored in a database to identify a nearest standard formation corresponding to the static formation, wherein the play is identified based upon the nearest standard formation; determining one or more deviations in relative position of the participants in the static formation from relative positions defined by the standard formation; recording the static formation, the one or more deviations, and an outcome of the play in the database; and predicting behavior of an opponent team based upon the identified play and historical behavior of the opponent team stored within the database and identified based upon the standard formation and the one or more deviations. - View Dependent Claims (8)
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9. A computer-implemented method for identifying a play in a sporting event, comprising:
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periodically receiving, from a tracking system, positional information defining location of each of a plurality of participants in the sporting event; processing the positional information to determine a static formation of players of interest immediately prior to a start of the play; determining a dynamic play execution based upon a travel path of each of the plurality of participants during the play; and comparing the static formation and the dynamic play execution against a plurality of standard formations stored in a database to identify a nearest standard formation corresponding to the static formation and the dynamic play execution, wherein the play is identified based upon the nearest standard formation. - View Dependent Claims (10, 11)
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Specification