Systems and methods for programmatically generating anamorphic images for presentation and 3D viewing in a physical gaming and entertainment suite
First Claim
1. A method of programmatically generating anamorphic images for presentation in a physical gaming suite, the method comprising:
- at a computing device with one or more processors and memory, wherein the computing device is in communication with one or more sensors and one or more display devices;
monitoring, using data received from the one or more sensors, viewing characteristics associated with one or more game participants in the physical gaming suite;
determining a viewpoint that is based on at least some of the monitored viewing characteristics;
based on the viewpoint, generating an anamorphic image for presentation within the physical gaming suite; and
providing, to the one or more display devices, data to present the anamorphic image within the physical gaming suite;
wherein the anamorphic image is not a stereoscopic image.
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Abstract
Systems and methods for programmatically generating anamorphic images for presentation in a physical gaming suite (e.g., anamorphic images that are viewable without requiring any external wearable device) are disclosed herein. An example method includes: monitoring, using data received from one or more sensors, viewing characteristics associated with one or more game participants in the physical gaming suite. The method also includes: determining a viewpoint that is based on at least some of the monitored viewing characteristics. The method further includes: based on the viewpoint, generating a anamorphic image for presentation within the physical gaming suite. The method additional includes: providing, to the one or more display devices, data to present the anamorphic image within the physical gaming suite (e.g., near at least one physical object that is included within the physical gaming suite).
34 Citations
23 Claims
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1. A method of programmatically generating anamorphic images for presentation in a physical gaming suite, the method comprising:
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at a computing device with one or more processors and memory, wherein the computing device is in communication with one or more sensors and one or more display devices; monitoring, using data received from the one or more sensors, viewing characteristics associated with one or more game participants in the physical gaming suite; determining a viewpoint that is based on at least some of the monitored viewing characteristics; based on the viewpoint, generating an anamorphic image for presentation within the physical gaming suite; and providing, to the one or more display devices, data to present the anamorphic image within the physical gaming suite; wherein the anamorphic image is not a stereoscopic image. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A system for programmatically generating anamorphic images for presentation in a physical gaming suite, the system comprising:
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one or more display devices configured to present anamorphic images within the physical gaming suite based on data received from a computing device; one or more sensors configured to monitor viewing characteristics associated with one or more game participants in the physical gaming suite; the computing device with one or more processors and memory, wherein; the computing device is in communication with the one or more sensors and the one or more display devices, and the memory of the computing device stores one or more programs that, when executed by the one or more processors of the computing device, cause the computing device to; monitor, using data received from the one or more sensors, viewing characteristics associated with one or more game participants in the physical gaming suite; determine a viewpoint that is based on at least some of the monitored viewing characteristics;
based on the viewpoint, generate a anamorphic image for presentation within the physical gaming suite; andprovide, to the one or more display devices, data to present the anamorphic image within the physical gaming suite; wherein the anamorphic image is not a stereoscopic image.
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23. A non-transitory computer-readable storage medium storing one or more programs for programmatically generating anamorphic images for presentation in a physical gaming suite that, when executed by a computing device that is in communication with one or more sensors and one or more display devices, the computing device including one or more processors and memory, cause the computing device to:
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monitor, using data received from the one or more sensors that are in communication with the computing device, viewing characteristics associated with one or more game participants in the physical gaming suite; determine a viewpoint that is based on at least some of the monitored viewing characteristics; based on the viewpoint, generate a anamorphic image for presentation within the physical gaming suite; and provide, to one or more display devices that are in communication with the computing device, data to present the anamorphic image within the physical gaming suite; wherein the anamorphic image is not a stereoscopic image.
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Specification