×

Method of synchronizing online game, and server device

  • US 9,849,389 B2
  • Filed: 10/03/2013
  • Issued: 12/26/2017
  • Est. Priority Date: 10/03/2012
  • Status: Active Grant
First Claim
Patent Images

1. A method of synchronizing an online game that allows for transmission and reception of information related to game processing between a first mobile device and a second mobile device via a server, the method comprising:

  • receiving, from the first mobile device connected online, first information related to game processing by the first mobile device, wherein the first information identifies at least a first time and a first location of the first mobile device corresponding to the game processing;

    determining a difference between the first time and a second time included in second information related to a preceding game processing;

    calculating a distance threshold based on the difference between the first time and the second time;

    determining a difference in distance between the first location of the first mobile device and a second location of the first mobile device included in the second information related to the preceding game processing;

    comparing the difference in distance to the distance threshold;

    invalidating the game processing when a result of the comparing indicates that the difference in distance exceeds the distance threshold; and

    transmitting the first information to the second mobile device when a result of the comparing indicates that the difference in distance is less than the distance threshold.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×