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System for playing multiplayer games

  • US 9,852,586 B2
  • Filed: 09/09/2011
  • Issued: 12/26/2017
  • Est. Priority Date: 05/13/2011
  • Status: Active Grant
First Claim
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1. A system for playing a multiplayer zero-sum game, comprising:

  • a plurality of gaming servers, wherein each gaming server is able to host separate instances of the multiplayer zero-sum game that are independent of each other, and for each such instance of the multiplayer zero-sum game the host gaming server is configured to (i) generate random events that are displayable as outcomes on client computers used by players participating in the instance of the game, (ii) enable each participating player to place a wager for each turn of the game, and (iii) determine a winner for each turn of the game, and wherein the plurality of gaming servers comprises a first gaming server and a second gaming server; and

    a plurality of databases, wherein each database is configured to store game information data regarding active instances of the multiplayer zero-sum game hosted by a respective gaming server, and at least one of the databases is configured to store game information data regarding active instances of the multiplayer zero-sum game hosted by multiple gaming servers, wherein the plurality of databases comprise a first database configured to store at least game information data for active instances of the multiplayer zero-sum game that are hosted on the first gaming server and a second database configured to store game information data for active instances of the multiplayer zero-sum game that are hosted on the second gaming server, and wherein the first database differs from the second database,wherein each gaming server is configured to provide the game information data stored in its respective database to client computers of prospective players,wherein the client computers communicate with the plurality of gaming servers by messages that conform to an application programming interface (API),wherein the second gaming server is configured to transmit game information data regarding active instances of the multiplayer zero-sum game in the second database to the first gaming server at regular intervals, andwherein the first gaming server is configured to consolidate the game information data regarding active instances of the multiplayer zero-sum game received from the second gaming server into the first database.

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