×

Stereo video for gaming

  • US 9,855,496 B2
  • Filed: 04/27/2015
  • Issued: 01/02/2018
  • Est. Priority Date: 11/14/2005
  • Status: Active Grant
First Claim
Patent Images

1. A method for producing a video sequence in a game console, the method comprising:

  • receiving, from a stereo camera, a real-time stereo video signal comprising paired left and right images of a captured scene, the captured scene comprising a physical foreground object and a physical background;

    performing, in real-time, a foreground/background separation algorithm on the real-time stereo video signal to identify pixels captured from the real-time stereo video signal that are indicative of the physical foreground object;

    detecting attributes of the physical foreground object;

    obtaining a plurality of different kernel images representing different types of inanimate objects;

    comparing the detected attributes of the physical foreground object to respective attributes of the plurality of different kernel images to identify a matching kernel image representing a particular type of inanimate object; and

    producing the video sequence by rendering a virtual reality having a virtual object of the particular type represented by the matching kernel image.

View all claims
  • 2 Assignments
Timeline View
Assignment View
    ×
    ×