Techniques for providing non-verbal speech recognition in an immersive playtime environment
First Claim
1. An immersive play experience platform providing an interactive environment, comprising:
- an audio device configured to receive audio input; and
a controller device configured to perform an operation for recognizing non-verbal vocalizations, the operation comprising;
receiving audio input transmitted by the audio device,determining that the audio input matches spectral features of one or more predefined non-verbal vocalizations characterizing gameplay within the interactive environment, andcausing an action corresponding to the one or more predefined non-verbal vocalizations to be performed on an interactive gameplay object within the interactive environment.
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Abstract
An immersive play environment platform including techniques describing recognizing non-verbal vocalization gestures from a user is disclosed. A headset device receives audio input from a user. The headset device transmits the audio input to a controller device. The controller device evaluates characteristics of the audio input (e.g., spectral features over a period of time) to determine whether the audio input corresponds to a predefined non-verbal vocalization, such as a humming noise, shouting noise, etc. The controller device may perform an action in response to detecting such non-verbal vocalizations, such as engaging a play object (e.g., an action figure, an action disc) in the play environment.
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Citations
20 Claims
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1. An immersive play experience platform providing an interactive environment, comprising:
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an audio device configured to receive audio input; and a controller device configured to perform an operation for recognizing non-verbal vocalizations, the operation comprising; receiving audio input transmitted by the audio device, determining that the audio input matches spectral features of one or more predefined non-verbal vocalizations characterizing gameplay within the interactive environment, and causing an action corresponding to the one or more predefined non-verbal vocalizations to be performed on an interactive gameplay object within the interactive environment. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for recognizing non-verbal vocalizations, comprising:
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receiving, by a controller device executing on an immersive play experience platform providing an interactive environment, audio input; determining, by the controller device, that the audio input matches spectral features of one or more predefined non-verbal vocalizations characterizing gameplay within the interactive environment; and causing an action corresponding to the one or more predefined non-verbal vocalizations to be performed on an interactive gameplay object within the interactive environment. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable storage medium storing instructions, which, when executed on a processor, perform an operation for recognizing non-verbal vocalizations, the operation comprising:
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receiving, by a controller device executing on an immersive play experience platform providing an interactive environment, audio input; determining, by the controller device, that the audio input matches spectral features of at least a first predefined non-verbal vocalization characterizing gameplay within the interactive environment; determining that the matched audio input is received as a part of a predefined sequence of gestures including at least a first physical gesture and the first predefined non-verbal vocalization, and causing an action corresponding to the predefined sequence of gestures to be performed on an interactive gameplay object. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification