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System and method for providing secondary gaming

  • US 9,855,503 B2
  • Filed: 03/01/2011
  • Issued: 01/02/2018
  • Est. Priority Date: 03/01/2010
  • Status: Active Grant
First Claim
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1. A computer-implemented method of providing a secondary fantasy sports game to supplement a primary fantasy sports game of a fantasy sports league, the fantasy sports league having multiple teams, each with a plurality of fantasy players corresponding to real-life players, and scheduled over multiple real-life games, the method comprising:

  • confirming, on a network server, membership of at least a first participant and a second participant in the same fantasy league for the primary fantasy sports game, wherein an outcome of the secondary fantasy sports game is independent of the primary fantasy sports game;

    establishing an electronic communications connection between the network server and an account server holding an account for each of the first and second participants;

    providing an electronic graphical user interface on a client device configured for entering on the network server parameters for the secondary fantasy sports game between at least the first participant and the second participant based on a comparison between an accrued fantasy value for each of the first and second participants;

    receiving, on the network server, from the client device of the first participant, parameters defining the secondary fantasy sports game, wherein the parameters comprise;

    a selection of one or more players;

    wherein performance of the one or more players is measurable;

    wherein at least one player is assigned to the first participant and at least one player is assigned to the second participant in the secondary fantasy sports game; and

    wherein the selection of players assigned to each participant in the secondary game is not limited by the players assigned to each participant in the primary fantasy sports game in the fantasy league;

    a statistic on which the selection of players is compared and a winner between the first and second participants is determined;

    a time period for the secondary fantasy sports game during which the performance of the selection of players is measured against the statistic;

    a predetermined conversion factor relating the performance of the selection of players to the statistic; and

    a value of consideration placed between the first and second participants for the secondary game;

    registering, on the network server, the secondary fantasy sports game received from the client device of the first participant;

    establishing access to an electronic data feed of real-life sports data to the network server, the data feed providing an updated value of the statistic related to the one or more players selected;

    determining, by using a processor of the network server for evaluating the conversion factor and the received updated value of the statistic for each of the one or more players, a winner and a loser of the secondary game from the among the first and second participants at a conclusion of the time period, based on a comparison of the updated value of the statistic received from the electronic data feed, the participant having a higher value for the statistic being the winner;

    recording on the network server at least the winner of the secondary fantasy sports game;

    generating and transmitting an electronic alert to the first and second participants informing such participants of the determined winner and loser;

    processing on the network server the value of consideration to be awardable to the determined winner of the secondary fantasy sports game, and the consideration equally debitable from the determined loser of the secondary fantasy sports game;

    automatically reconciling the value of consideration by electronically communicating with the account server to electronically transfer the value of consideration between the determined loser and the determined winner; and

    electronically displaying indicia of such transfer to each of the first and second participants through graphical user interfaces of client devices of the first and second participants.

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