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Method and apparatus for optimizing the rate of play of a gaming device

  • US 9,865,139 B2
  • Filed: 08/04/2014
  • Issued: 01/09/2018
  • Est. Priority Date: 04/16/2002
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one processor;

    a plurality of input devices including an acceptor;

    at least one display device; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;

    responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,for a first play of a game;

    initiate, at a first point in time, a spin of a plurality of reels,cause the at least one display device to display the plurality of reels spinning,stop, at a second, subsequent point in time, the plurality of reels from spinning to display a first plurality of symbols along a payline, wherein the second, subsequent point in time is determined in association with a player input received, via the at least one input device, while the plurality of reels are spinning,determine any award associated with the first plurality of symbols displayed along the payline, andcause the at least one display device to display any determined award associated with the first plurality of symbols displayed along the payline, wherein the credit balance is increasable based on any determined award associated with the first plurality of symbols displayed along the payline,for a second, subsequent play of the game;

    cause the at least one display device to display, for a period of time, the plurality of reels spinning, wherein said period of time is based on an amount of time between the first point in time and the second, subsequent point in time,stop, after the period of time, the plurality of reels from spinning to display a second plurality of symbols along the payline,determine any award associated with the second plurality of symbols displayed along the payline, andcause the at least one display device to display any determined award associated with the second plurality of symbols displayed along the payline, wherein the credit balance is increasable based on any determined award associated with the second plurality of symbols displayed along the payline, andresponsive to a cashout input being received, cause an initiation of any payout associated with the credit balance.

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