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Method for sharing emotions through the creation of three dimensional avatars and their interaction

  • US 9,870,636 B2
  • Filed: 08/11/2014
  • Issued: 01/16/2018
  • Est. Priority Date: 02/13/2012
  • Status: Expired due to Fees
First Claim
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1. A computer implemented method for transforming a two-dimensional image of at least one portion of a human or animal body into a deformable mask, comprising:

  • a) acquiring an image including the at least one portion of the human or animal body;

    b) identifying the at least one portion of the human or animal body within the image;

    c) searching for features indicative of the at least one portion of the human or animal body within the at least one portion;

    d) identifying a set of landmarks corresponding to the features;

    e) aligning the deformable mask including the set of landmarks, the deformable mask comprising a number of meshes that correspond to the at least one portion of the human or animal body, wherein a depth corresponding to a mesh of the deformable mask is determined empirically based on the set of landmarks corresponding to the features;

    f) applying a plurality of concentric rings to the image, wherein the plurality of concentric rings rotate about a pivot point and include a background concentric ring positioned outside of the at least one portion of the human or animal body and a body concentric ring positioned on the at least one portion of the human or animal body, wherein the background concentric ring includes a first plurality of vertices, and wherein the body concentric ring includes a second plurality of vertices; and

    g) animating the deformable mask by applying different degrees of rotation to the first plurality of vertices and the second plurality of vertices, wherein a zero degree of rotation is applied to the first plurality of vertices.

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