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Camera based safety mechanisms for users of head mounted displays

  • US 9,873,049 B2
  • Filed: 03/29/2017
  • Issued: 01/23/2018
  • Est. Priority Date: 09/30/2013
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • executing a game on a client device, the execution causing interactive scenes of the game to be transmitted to a head mounted display (HMD) for rendering on a display portion, the HMD when worn by a user is configured to block a view to a real-world environment, the HMD being in wireless communication with the client device;

    determining coordinates of the HMD in a three-dimensional space of a real-world environment in which the user is present, the coordinates used to identify a current position of the user wearing the HMD;

    monitoring a movement of the HMD during execution of the game, the movement of the HMD determined by identifying a change in one or more coordinates of the HMD in the three-dimensional space;

    evaluating the change in the one or more coordinates of the HMD worn by the user to determine when the user is approaching a boundary of an interaction space defined in the real-world environment, wherein the interaction space is an area in the real-world environment in which the user is present, the boundary is defined as an edge of the interaction space; and

    conveying a warning signal for rendering on the HMD, wherein the warning signal is indicative of a proximity of the user to the boundary of the interaction space, the warning signal includes an image of an outline representing the boundary of the interaction space for presenting with at least a part of the interactive scenes of the game,wherein the method operations are performed by a processor.

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