Systems, methods, and media for managing an entertainment system
First Claim
Patent Images
1. A system for managing an entertainment system, comprising:
- a source component that includes at least one hardware processor configured to;
determine a first state of a rendering component of the entertainment system prior to a first instruction occurring, wherein the first state specifies at least one configuration setting for the rendering component with which the rendering component renders content from the source component;
receive a second instruction, from a device separate from the source component; and
,when the rendering component is not in the first state, transmit a third instruction over a communication network to the rendering component in response to the second instruction occurring after the first instruction, wherein the third instruction is based on the determination of the first state and is configured to cause the rendering component to be in the first state.
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Abstract
Systems, methods, and media for managing an entertainment system are provided. In some implementations, systems for managing an entertainment system are provided, the systems comprising: at least one hardware processor configured to: detect a first instruction; select a component of the entertainment system; determine a first state of the component; store an indication of the first state; detect a second instruction; retrieve the indication of the first state; generate a third instruction based on the indication of the first state; and transmit the third instruction to the component of the entertainment system.
13 Citations
21 Claims
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1. A system for managing an entertainment system, comprising:
a source component that includes at least one hardware processor configured to; determine a first state of a rendering component of the entertainment system prior to a first instruction occurring, wherein the first state specifies at least one configuration setting for the rendering component with which the rendering component renders content from the source component; receive a second instruction, from a device separate from the source component; and
,when the rendering component is not in the first state, transmit a third instruction over a communication network to the rendering component in response to the second instruction occurring after the first instruction, wherein the third instruction is based on the determination of the first state and is configured to cause the rendering component to be in the first state. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for managing an entertainment system, comprising:
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determining, using at least one hardware processor of a source component, a first state of a rendering component of the entertainment system prior to a first instruction occurring, wherein the first state specifies at least one configuration setting for the rendering component with which the rendering component renders content from the source component; receiving a second instruction from a device separate from the source component; and
,when the rendering component is not in the first state, causing, by the at least one hardware processor, a third instruction to be transmitted over a communication network to the rendering component in response to the second instruction occurring after the first instruction, wherein the third instruction is based on the determination of the first state and is configured to cause the rendering component to be in the first state. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable medium containing computer-executable instructions that, when executed by a processor of a source component of an entertainment system, cause the processor to perform a method for managing the entertainment system, the method comprising:
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determining a first state of a rendering component of the entertainment system prior to a first instruction occurring, wherein the first state specifies at least one configuration setting for the rendering component with which the rendering component renders content from the source component; receiving a second instruction from a device separate from the source component; and
,when the rendering component is not in the first state, transmitting a third instruction over a communication network to the rendering component in response to the second instruction occurring after the first instruction, wherein the third instruction is based on the determination of the first state and is configured to cause the rendering component to be in the first state. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification