Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
DC CAFCFirst Claim
Patent Images
1. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
- a. receiving an online broadcast of content;
b. synchronizing the game of skill or chance or other entertainment with the online broadcast of content; and
c. presenting the online broadcast of content and synchronized game data.
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Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
316 Citations
23 Claims
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1. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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a. receiving an online broadcast of content; b. synchronizing the game of skill or chance or other entertainment with the online broadcast of content; and c. presenting the online broadcast of content and synchronized game data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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a. grouping participants into a set of cohorts receiving content delivered by similar transmission and reception systems; b. determining an amount of delay for the set of cohorts; c. receiving a content stream; d. synchronizing the game of skill or chance or other entertainment with the content stream; and e. delivering the content stream and synchronized game data to the set of cohorts. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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a. determining a service provider for each participant of the game of skill or chance or other entertainment; b. grouping participants into a set of cohorts receiving content from a same service provider; c. receiving a content stream; d. synchronizing the game of skill or chance or other entertainment with the content stream; and e. delivering the content stream and synchronized game data to the set of cohorts. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23)
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Specification