Integrating remotely-hosted and locally rendered content on a gaming device
First Claim
1. A method of operating a gaming system, said method comprising:
- receiving information associated with a player loyalty account; and
responsive to a determination occurring, based at least in part on a usage of a processor of a wager gaming machine, to allocate a first resource to a remote host;
causing the wager gaming machine to display a graphical user interface indicating a plurality of widgets associated with the player loyalty account, wherein the wager gaming machine is associated with a credit balance which is increasable via an acceptor of a physical item associated with a monetary value, and said credit balance is decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;
receiving an indication regarding a desired widget of the displayed plurality of widgets; and
after receiving the indication regarding the desired widget, enabling the desired widget.
1 Assignment
0 Petitions
Accused Products
Abstract
A wager gaming machine may be configured not only to provide wagering games, but also to communicate with one or more hosts that can provide information and/or services pertaining to local wager gaming events, including but not limited to local tournaments, local restaurants, local messages (e.g., messages from other players in the gaming establishment), local social events, local sporting events, local dating opportunities, etc. Other hosts may provide information and/or services pertaining to business or finance (e.g., stock quotes), sports, news, weather, etc. Processes for conveying audio, video, etc., from host devices may be separate from processes used to control wager game presentations. At least some such processes may be able to output an associated “skin” on a video system of the wager gaming machine. These processes may involve providing one or more “widgets.” In some preferred implementations, at least a threshold level of one or more wager gaming machine resources will be made available to wager game presentations and related functions.
-
Citations
32 Claims
-
1. A method of operating a gaming system, said method comprising:
-
receiving information associated with a player loyalty account; and responsive to a determination occurring, based at least in part on a usage of a processor of a wager gaming machine, to allocate a first resource to a remote host; causing the wager gaming machine to display a graphical user interface indicating a plurality of widgets associated with the player loyalty account, wherein the wager gaming machine is associated with a credit balance which is increasable via an acceptor of a physical item associated with a monetary value, and said credit balance is decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; receiving an indication regarding a desired widget of the displayed plurality of widgets; and after receiving the indication regarding the desired widget, enabling the desired widget. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
-
-
17. A gaming system comprising:
-
a processor, and a memory device storing a plurality of instructions which when executed by the processor, cause the processor to; receive information associated with a player loyalty account; and if a determination occurs, based at least in part on a usage of the processor, to allocate a first resource to a remote host; cause a display, via a display device, of a graphical user interface indicating a plurality of widgets associated with the player loyalty account; receive an indication regarding a desired widget of the displayed plurality of widgets; and after receiving the indication regarding the desired widget, enable the desired widget. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
-
Specification