Game system with interactive show control
First Claim
Patent Images
1. A game system, comprising:
- a game computer, running a game by running game software, and communicating between the game computer and with multiple remote computers, each of the multiple remote computers being in a different location,said game computer executing the game software, including sending and receiving information wirelessly, to and from said multiple remote computers in the different locations,said game computer monitoring locations of the multiple remote computers, and detecting the multiple remote computers moving to different locations,said game engine producing first outputs indicative of audio as part of the playing of the game programmed into the game software, said first outputs being sent to multiple different audio producing items, where the multiple different audio producing items are different than the multiple remote computers, and each audio producing item being at a different location,where said game computer controls said audio controller to command a first audio producing item to produce said first outputs to produce audio on a first audio device at a first location which is one of said different locations and is adjacent a location of a first remote computer, but not to produce audio on a second audio device at a second location which is another of said locations, based on said game software operating for detecting a first action occurring in the game from said first remote computer, which is adjacent said first location,and said game computer operates according to said game software to produce said first outputs to produce audio on said second audio device at said second location but not to produce audio at said first location based on a second action occurring in the game from said first remote computer having moved and being adjacent said second location.
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Abstract
An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.
34 Citations
22 Claims
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1. A game system, comprising:
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a game computer, running a game by running game software, and communicating between the game computer and with multiple remote computers, each of the multiple remote computers being in a different location, said game computer executing the game software, including sending and receiving information wirelessly, to and from said multiple remote computers in the different locations, said game computer monitoring locations of the multiple remote computers, and detecting the multiple remote computers moving to different locations, said game engine producing first outputs indicative of audio as part of the playing of the game programmed into the game software, said first outputs being sent to multiple different audio producing items, where the multiple different audio producing items are different than the multiple remote computers, and each audio producing item being at a different location, where said game computer controls said audio controller to command a first audio producing item to produce said first outputs to produce audio on a first audio device at a first location which is one of said different locations and is adjacent a location of a first remote computer, but not to produce audio on a second audio device at a second location which is another of said locations, based on said game software operating for detecting a first action occurring in the game from said first remote computer, which is adjacent said first location, and said game computer operates according to said game software to produce said first outputs to produce audio on said second audio device at said second location but not to produce audio at said first location based on a second action occurring in the game from said first remote computer having moved and being adjacent said second location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of operating a game system, comprising:
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running a game program on a game computer, by communicating from the game computer wirelessly with multiple remote computers playing the game in different locations, by sending and receiving information wirelessly, to and from multiple remote computers in the different locations, each of the multiple remote computers being in a different location, monitoring locations of the multiple remote computers, and detecting the multiple remote computers moving to different locations, and storing electronic information indicative of locations of each of said multiple remote computers, using the game software for producing first outputs indicative of audio as part of the game, where said game computer produces said first outputs to produce audio on a first audio output device which is at a first location which is adjacent to a current location of a first of said remote computers, but not to produce audio on a second audio device at a second location, said second audio device different than the first audio device, based on a first action occurring in the game from said first remote computer which is adjacent said first location, and said first outputs are programmed to produce audio on said second audio device at said second location but not to produce audio at said first location based on a second action occurring in the game with said first remote computer having moved to a new location which is adjacent said second location. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification