Game program, control method for computer, and computer
First Claim
1. A computer implemented method for providing a game program, comprising executing on a processor the steps of:
- outputting operation object display information from an operation object display output unit in a control unit of a computer with which an operation object having a certain form is displayed on a display unit, the operation object configured to be displayed, in a graphical scene of a game having three-dimensional information, in at least a first direction and a second direction, the display of the operation object in the first direction comprising a display of a first face of each of a plurality of object elements and the display of the operation object in the second direction comprising a display of a second face of each of a plurality of object elements;
outputting target object display information from a target object display output unit in the control unit of the computer with which a target object having a form relating to the certain form is displayed;
determining whether the operation object and the target object correspond to each other with a matching determination unit in the control unit of the computer by comparing the form of the operation object with the form of the target object; and
changing, by a viewpoint changing unit in the control unit of the computer, a certain direction in accordance with information about a change operation obtained from a player via an input provided on an input unit wherein the viewpoint change unit changes the certain direction so as to make at least one face of the operation object face forward and so as to make a previous forward-facing face face other than forward, and to orient at least one side of the operation object up.
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Accused Products
Abstract
There is provided a computer that can implement an operation object display output function, a target object display output function, and a form determination function. The operation object display output function can be a function of outputting operation object display information with which an operation object having a certain form is displayed so as to be visible from a certain direction in a graphical scene of a game having three-dimensional information. The target object display output function can be a function of outputting target object display information with which a target object having a form relating to the certain form is displayed. The form determination function may be a function of determining whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object.
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Citations
14 Claims
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1. A computer implemented method for providing a game program, comprising executing on a processor the steps of:
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outputting operation object display information from an operation object display output unit in a control unit of a computer with which an operation object having a certain form is displayed on a display unit, the operation object configured to be displayed, in a graphical scene of a game having three-dimensional information, in at least a first direction and a second direction, the display of the operation object in the first direction comprising a display of a first face of each of a plurality of object elements and the display of the operation object in the second direction comprising a display of a second face of each of a plurality of object elements; outputting target object display information from a target object display output unit in the control unit of the computer with which a target object having a form relating to the certain form is displayed; determining whether the operation object and the target object correspond to each other with a matching determination unit in the control unit of the computer by comparing the form of the operation object with the form of the target object; and changing, by a viewpoint changing unit in the control unit of the computer, a certain direction in accordance with information about a change operation obtained from a player via an input provided on an input unit wherein the viewpoint change unit changes the certain direction so as to make at least one face of the operation object face forward and so as to make a previous forward-facing face face other than forward, and to orient at least one side of the operation object up. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-transitory computer readable medium for providing a game and control of a computer, that, when executed on a processor, perform the steps of:
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outputting, on a display unit, operation object display information with which an operation object having a certain form is displayed by a display processing unit, the operation object configured to be displayed, in a graphical scene of a game executed by a processor on a computer having three-dimensional information, in at least a first direction and a second direction, the display of the operation object in the first direction comprising a display of a first face of each of a plurality of object elements and the display of the operation object in the second direction comprising a display of a second face of each of a plurality of object elements; outputting, to the display processing unit, target object display information determined by a target object display unit with which a target object having a form relating to the certain form is displayed on the display unit; determining whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object by a matching determination unit; and changing, by a viewpoint changing unit in the control unit of the computer, a certain direction in accordance with information about a change operation obtained from a player via an input provided on an input unit wherein the viewpoint change unit changes the certain direction so as to make at least one face of the operation object face forward and so as to make a previous forward-facing face face other than forward, and to orient at least one side of the operation object up.
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14. A computer system for providing a game program, comprising:
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a computer having at least one processor, at least one memory, and a display, the computer further comprising; an operation object display output unit that outputs operation object display information with which an operation object having a certain form is displayed, the operation object configured to be displayed, in a graphical scene of a game having three-dimensional information, in at least a first direction and a second direction, the display of the operation object in the first direction comprising a display of a first face of each of a plurality of object elements and the display of the operation object in the second direction comprising a display of a second face of each of a plurality of object elements; a target object display output unit that outputs target object display information with which a target object having a form relating to the certain form is displayed; a form determination unit that determines whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object; and a viewpoint changing unit that changes a certain direction in accordance with information about a change operation obtained from a player via an input provided on an input unit wherein the viewpoint change unit changes the certain direction so as to make at least one face of the operation object face forward and so as to make a previous forward-facing face face other than forward, and to orient at least one side of the operation object up.
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Specification