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Gesture-based reorientation and navigation of a virtual reality (VR) interface

  • US 9,886,086 B2
  • Filed: 09/02/2015
  • Issued: 02/06/2018
  • Est. Priority Date: 08/21/2015
  • Status: Active Grant
First Claim
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1. A method comprising:

  • presenting, by a processor associated with a virtual reality (VR) device worn by a user, a virtual environment using first content received via a network from a network device;

    detecting, by the processor, a first input by the user, wherein the first input relates to a first contact by the user with the VR device;

    identifying, by the processor, attributes of the first input, wherein the attributes include at least one of a location on the VR device associated with the first contact or a direction of motion associated with the first contact;

    determining, by the processor and based on the attributes of the first input, that the first input corresponds to a first swipe and a second swipe concurrently made by the user;

    rendering, by the processor, a modified version of the presented virtual environment using second content received via the network from the network device based on the identified attributes of the first input, wherein rendering the modified version of the presented virtual environment includes;

    moving, when both the first swipe and the second swipe are in an upward or a downward direction, a virtual horizon of the presented virtual environment in the upward or the downward direction, andre-orienting the virtual horizon when the first and second swipes are in opposing directions;

    detecting, by the processor, a second input by the user, wherein the second input relates to a second contact by the user with the VR device;

    determining, by the processor, that a duration of the second contact exceeds a threshold amount of time;

    capturing, by the processor, at least one of an image or a video of physical surroundings of the user; and

    displaying, via a display associated with the VR device, the at least one of the image or the video during the second contact with the VR device.

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