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Adjusting individualized content made available to users of an online game based on user gameplay information

  • US 9,889,380 B1
  • Filed: 06/14/2016
  • Issued: 02/13/2018
  • Est. Priority Date: 04/03/2013
  • Status: Active Grant
First Claim
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1. A system for adjusting individualized content made available to users of an online game, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of the online game to facilitate presentation of the online game to the users via client computing platforms associated with the users, and to effectuate in-game actions in the instance of the online game in response to action requests for the in-game actions from the client computing platforms, wherein the users include a first user and a second user, and wherein execution of the instance of the online game is performed such that the first user and the second user can interact with each other;

    obtain user gameplay information related to prospective usage of the online game by the users, wherein the user gameplay information includes;

    a first set of user gameplay information related to prospective usage of the online game by the first user; and

    a second set of user gameplay information related to prospective usage of the online game by the second user;

    determine user types of users that characterize prospective usage of the online game by the users, the user types being determined based on obtained user gameplay information such that;

    a first user type for the first user is determined based on the first set of user gameplay information, anda second user type for the second user is determined based on the second set of user gameplay information, and the second user type being a different user type from the first user type; and

    determine customizations of playable in-game content in the same instance of the online game made available to individual ones of the users through participation and/or achievement within the online game, the customizations of playable in-game content being designed to enhance prospective usage of the online game by the user, the customizations of playable in-game content being determined based on the user types of the users,wherein the customizations of playable in-game content include a first customization of playable in-game content that includes playable in-game content not previously accessible by the first user in the instance of the online game but made accessible for the first user within the instance of the online game to enhance prospective usage of the online game by the first user, andwherein the customizations of playable in-game content further include a second customization of playable in-game content that includes playable in-game content not previously accessible by the second user in the same instance of the online game but made accessible for the second user within the same instance of the online game to enhance prospective usage of the online game by the second user;

    implement, in the instance of the online game, the customizations of playable in-game content determined for the individual ones of the users such that the first customization of playable in-game content is implemented in the instance of the online game for the first user, and further such that the second customization of playable in-game content is implemented in the same instance of the online game for the second user,wherein execution of the instance of the online game subsequent to implementation of the first and second customizations is further performed such that the first user and the second user can interact with each other in the same instance of the online game.

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