Gaming device having multiple different types of progressive awards
First Claim
1. A gaming system comprising:
- at least one processor; and
at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to;
maintain;
a first progressive award associated with a first triggering event;
a second progressive award, wherein said second progressive award is associated with a range of values and a progressive hit value; and
a third progressive award, wherein said third progressive award is associated with a designated outcome of a primary game;
determine if the first triggering event occurs in association with a first wager placed by a player of one of a plurality of gaming machines, wherein a credit balance of said one of said gaming machines is decreasable based on the first wager placed, and each of said gaming machines comprises an acceptor and a cashout device, wherein for each of the gaming machines, responsive to a physical item being received via the acceptor of said gaming machine, that gaming machine establishes the credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received via the cashout device of said gaming device, that gaming device causes an initiation of any payout associated with the credit balance;
if responsive to the first triggering event being determined to occur;
activate an award generator to indicate one of at least one static award and the first progressive award, andcause the indicated award to be provided to one of the players of one of the gaming machines;
communicate data which results in a display of a non-numerical indication of a current value of the second progressive award relative to the range of values;
determine if the first wager placed causes the second progressive award to reach the progressive hit value;
responsive to the first wager placed causing the second progressive award to reach the progressive hit value, cause the second progressive award to be provided to one of the players of one of the gaming machines; and
responsive to the designated outcome of the primary game being determined and displayed, cause the third progressive award to be provided to one of the players of one of the gaming machines, wherein said primary game is operable upon the first wager placed, said plurality of outcomes include the designated outcome and said determination of one of the plurality of outcomes of the primary game is separate from any activation of the award generator.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system including a plurality of different types of progressive awards adapted to be provided to one or more players of the gaming machines. In one embodiment, one or more progressive awards are each associated with a progressive hit value, wherein when each progressive award increments to its respective progressive hit value, a triggering event occurs and such progressive award is provided to a player. In one embodiment, one or more progressive awards are each associated with a secondary game, wherein if the secondary game is triggered, a player is provided either a static award or one of the progressive awards associated with the secondary game based on a play of the secondary game. In one embodiment, one or more progressive awards are each associated with an outcome of a primary game, wherein if the associated primary game outcome is generated, such progressive award is provided to a player.
446 Citations
31 Claims
-
1. A gaming system comprising:
-
at least one processor; and at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to; maintain; a first progressive award associated with a first triggering event; a second progressive award, wherein said second progressive award is associated with a range of values and a progressive hit value; and a third progressive award, wherein said third progressive award is associated with a designated outcome of a primary game; determine if the first triggering event occurs in association with a first wager placed by a player of one of a plurality of gaming machines, wherein a credit balance of said one of said gaming machines is decreasable based on the first wager placed, and each of said gaming machines comprises an acceptor and a cashout device, wherein for each of the gaming machines, responsive to a physical item being received via the acceptor of said gaming machine, that gaming machine establishes the credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received via the cashout device of said gaming device, that gaming device causes an initiation of any payout associated with the credit balance; if responsive to the first triggering event being determined to occur; activate an award generator to indicate one of at least one static award and the first progressive award, and cause the indicated award to be provided to one of the players of one of the gaming machines; communicate data which results in a display of a non-numerical indication of a current value of the second progressive award relative to the range of values; determine if the first wager placed causes the second progressive award to reach the progressive hit value; responsive to the first wager placed causing the second progressive award to reach the progressive hit value, cause the second progressive award to be provided to one of the players of one of the gaming machines; and responsive to the designated outcome of the primary game being determined and displayed, cause the third progressive award to be provided to one of the players of one of the gaming machines, wherein said primary game is operable upon the first wager placed, said plurality of outcomes include the designated outcome and said determination of one of the plurality of outcomes of the primary game is separate from any activation of the award generator. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A gaming system comprising:
-
a housing; at least one display device supported by the housing; a plurality of input devices supported by the housing, said plurality of input devices including an acceptor, and a cashout device; at least one processor; and at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to; responsive to receipt of a physical item associated with a monetary value, establish a credit balance based, at least in part, on the monetary value associated with the received physical item; enable a player to place a wager on a play of a primary game, said credit balance being decreasable based on the wager placed on the play of the primary game; determine an outcome for the play of the primary game; cause the at least one display device to display the determined outcome for the play of the primary game; responsive to a secondary game being triggered in association with the wager placed by the player; cause an award generator to generate one of a plurality of static awards or a first progressive award associated with the secondary game, said generation being separate from said determination of the outcome for the play of the primary game; responsive to one of the static awards being generated, cause said static award to be provided to the player; and responsive to said first progressive award being generated, cause said first progressive award to be provided to the player; cause the at least one display device to display a non-numerical indication of a current value of a second progressive award relative to a range of values associated with the second progressive award; responsive to the wager placed by the player causing said second progressive award to reach a progressive hit value, cause said second progressive award to be provided to the player; responsive to the outcome determined and displayed for the play of the primary game being associated with a third progressive award, cause the third progressive award to be provided to the player; and responsive to a cashout input being received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A gaming system comprising:
-
at least one processor; and at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to; maintain; a first progressive award associated with a secondary game, a second progressive award associated with a range of values and a progressive hit value, and a third progressive award associated with a designated outcome of a primary game; determine if the secondary game is triggered in association with the primary game played upon a first wager placed by a player of one of a plurality of gaming machines, wherein a credit balance of said one of said gaming machines is decreasable based on the first wager placed and each of said gaming machines comprises an acceptor and a cashout device, wherein for each of the gaming machines, responsive to a physical item being received via the acceptor of said gaming machine, that gaming machine establishes the credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received via the cashout device of said gaming device, that gaming device causes an initiation of any payout associated with the credit balance, responsive to the secondary game being triggered, cause one of at least one static award and the first progressive award to be provided to one of the players playing one of the gaming machines, determine if the first wager placed causes the second progressive award to reach the progressive hit value, responsive to the first wager placed causing the second progressive award to reach the progressive hit value, cause the second progressive award to be provided to one of the players of one of the gaming machines, and responsive to the designated outcome of the primary game being determined and displayed, cause the third progressive award to be provided to one of the players playing one of the gaming machines, wherein said primary game is configured to operate upon the first wager placed, said plurality of outcomes include the designated outcome and said generation of one of the plurality of outcomes of the primary dame is separate from any activation of the award generator.
-
-
19. A gaming system comprising:
-
at least one processor; and at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to; maintain; a first progressive award associated with a range of values and a progressive hit value, a second progressive award associated with a designated primary game outcome, and a third progressive award associated with a secondary game; following an establishment of a credit balance responsive to receipt of a physical item associated with a monetary value being received via an acceptor of a gaming machine and upon a player placing a wager on a play of a primary game of the gaming machine; responsive to the wager placed causing the first progressive award to reach the progressive hit value, cause the first progressive award to be provided to the player, responsive to the designated primary game outcome being determined and displayed, cause the second progressive award to be provided to the player, and responsive to the secondary game being triggered in association with the play of the primary game, cause one of a plurality of awards to be provided to the player, the plurality of awards including the third progressive award. - View Dependent Claims (20, 21)
-
-
22. A gaming system comprising:
-
at least one processor; and at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to; maintain; a capped progressive award associated with a first triggering event and an incrementation limit, said first triggering event having a first probability of occurring, and an uncapped progressive award associated with a second, different triggering event and not associated with any incrementation limit, said second triggering event having a second probability of occurring, said second probability being lower than the first probability; and following an establishment of a credit balance responsive to receipt of a physical item associated with a monetary value being received via an acceptor of a gaming machine and for a single play of a primary game of the gaming machine by a player; communicate data which causes a display device to display the capped progressive award and the uncapped progressive award to the player, responsive to the first triggering event occurring, cause the displayed capped progressive award to be provided to the player, additionally, responsive to the second triggering event occurring, cause the displayed uncapped progressive award to be provided to the player. - View Dependent Claims (23, 24, 25, 26, 27, 28)
-
-
29. A gaming system comprising:
-
at least one processor; and at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to; maintain; a first progressive award associated with a first triggering condition, a second progressive award associated with a second triggering condition, said second triggering condition being different from the first triggering condition, and a third progressive award associated with a third triggering condition, said third triggering condition being different from the first triggering condition and different from the second triggering condition; and following an establishment of a credit balance responsive to receipt of a physical item associated with a monetary value being received via an acceptor and upon a triggering of a community game played by a plurality of players of a plurality of gaming machines; responsive to the first triggering condition occurring in association with a first player of the players of the community game, cause the first progressive award to be provided to the first player, responsive to the first triggering condition occurring in association with a second player of the players of the community game, cause the first progressive award to be provided to the second player, responsive to the second triggering condition occurring in association with the first player of the community game, cause the second progressive award to be provided to the first player, responsive to the second triggering condition occurring in association with the second player of the community game, cause the second progressive award to be provided to the second player, responsive to the third triggering condition occurring in association with the first player of the community game, cause the third progressive award to be provided to the first player, and responsive to the third triggering condition occurring in association with the second player of the community game, cause the third progressive award to be provided to the second player. - View Dependent Claims (30, 31)
-
Specification