Gaming system and method for providing a multiple player bonus event
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) receive at least one wager amount placed on at least one play of a game;
(b) for each wagered on play of the game;
(i) determine a game outcome,(ii) display the determined game outcome,(iii) determine any award associated with the displayed game outcome, and(iv) display any determined award, and(c) if a bonus event is triggered;
(i) initiate a bonus event time period, said bonus event time period including a first activated bonus event component sequence and a second, subsequently activated bonus event component sequence,(ii) for the first activated bonus event component sequence, determine whether to provide a first bonus award, said determination being based on any tracked wager amounts placed on any plays of the game during a first bonus event eligibility time period and not being based on any tracked wager amounts placed on any plays of the game during the second, subsequently activated bonus event component sequence, and(iii) for the second, subsequently activated bonus event component sequence, determine whether to provide a second bonus award, said determination being based on any tracked wager amounts placed on any plays of the game during a second bonus event eligibility time period and not being based on any tracked wager amounts placed on any plays of the game during the first activated bonus event component sequence.
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Accused Products
Abstract
A gaming system which includes a bonus event associated with a bonus event time period or bonus event time window. The bonus event utilizes a plurality of bonus event component sequences, wherein each bonus event component sequence is associated with a plurality of time periods or windows which collectively (when accounting for any overlaps) forms the bonus event time period. In these embodiments, upon the triggering of the bonus event, the gaming system provides one or more awards in association with each bonus event component sequence. That is, for the single occurrence of a bonus event triggering event, the gaming system determines a plurality of winners for a plurality of different time periods that are each associated with the bonus event.
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Citations
16 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive at least one wager amount placed on at least one play of a game; (b) for each wagered on play of the game; (i) determine a game outcome, (ii) display the determined game outcome, (iii) determine any award associated with the displayed game outcome, and (iv) display any determined award, and (c) if a bonus event is triggered; (i) initiate a bonus event time period, said bonus event time period including a first activated bonus event component sequence and a second, subsequently activated bonus event component sequence, (ii) for the first activated bonus event component sequence, determine whether to provide a first bonus award, said determination being based on any tracked wager amounts placed on any plays of the game during a first bonus event eligibility time period and not being based on any tracked wager amounts placed on any plays of the game during the second, subsequently activated bonus event component sequence, and (iii) for the second, subsequently activated bonus event component sequence, determine whether to provide a second bonus award, said determination being based on any tracked wager amounts placed on any plays of the game during a second bonus event eligibility time period and not being based on any tracked wager amounts placed on any plays of the game during the first activated bonus event component sequence. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) receive data associated with at least one wager amount placed on at least one play of a game; (b) for each wagered on play of the game; (i) determine a game outcome, (ii) cause at least one display device to display the determined game outcome, (iii) determine any award associated with the displayed game outcome, and (iv) cause the at least one display device to display any determined award, and (c) if a bonus event is triggered; (i) initiate a bonus event time period, said bonus event time period including a first activated bonus event component sequence and a second, subsequently activated bonus event component sequence, (ii) for the first activated bonus event component sequence, determine whether to provide a first bonus award, said determination being based on any tracked wager amounts placed on any plays of the game during a first bonus event eligibility time period and not being based on any tracked wager amounts placed on any plays of the game during the second, subsequently activated bonus event component sequence, and (iii) for the second, subsequently activated bonus event component sequence, determine whether to provide a second bonus award, said determination being based on any tracked wager amounts placed on any plays of the game during a second bonus event eligibility time period and not being based on any tracked wager amounts placed on any plays of the game during the first activated bonus event component sequence. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification