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Providing virtual items based on location-based actions

  • US 9,895,608 B1
  • Filed: 03/30/2012
  • Issued: 02/20/2018
  • Est. Priority Date: 06/30/2011
  • Status: Active Grant
First Claim
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1. A method comprising:

  • detecting a presence of a player of a plurality of players of a computer-implemented game at a geographical location;

    receiving an indication of a performance of a location-based action by the player, the location-based action being an action performed by the player at the geographical location;

    identifying a level of negativity associated with a type of a location of the location-based action based on input from other players of the plurality of players;

    determining that a player character of the player of the computer-implemented game consumed a virtual item of a type that is to be provided to the player; and

    providing an additional virtual item of the type to the player of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game and the determining that the player character of the player of the computer-implemented game consumed the virtual item of the type, the additional virtual item selected based at least in part on the level of negativity, one or more modules incorporated into a game networking system to specially-configure the game networking system to perform the receiving, determining, and providing, the one or modules implemented by one or more processors of the game networking system.

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