Immersive environment correction display and method
First Claim
1. An information handling system (IHS) comprising:
- a display comprising an array of more than one display panel each comprising a gaze detection sensor;
a gaze detector that synthesizes information from the gaze detection sensors to detect the relative location of the user;
a processor that communicates with the display and the gaze detector to;
detect a relative location of a user to the display; and
a graphic processing unit (GPU) that communicates with the processor and the display to;
allocate a field of view on the display based upon the relative location;
center display content in the field of view on the display;
access color point control data in response to the allocated field of view; and
manage color and brightness of display components of the display according to the accessed color point control data to compensate for variations of color and brightness in a viewing angle of the field of view.
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Accused Products
Abstract
An information handling system (IHS) controls a display for an immersive experience based upon a gazing view of a user. A processor communicates with the display and a gaze detector to detect a relative location of a user to the display. A graphic processing unit (GPU) allocates a field of view on the display based upon the relative location, centers display content in the field of view on the display, and accesses color point control data in response to the allocated field of view. The GPU manages color and brightness of display components of the display according to the accessed color point control data to compensate for variations of color and brightness in a viewing angle of the field of view.
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Citations
16 Claims
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1. An information handling system (IHS) comprising:
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a display comprising an array of more than one display panel each comprising a gaze detection sensor; a gaze detector that synthesizes information from the gaze detection sensors to detect the relative location of the user; a processor that communicates with the display and the gaze detector to; detect a relative location of a user to the display; and a graphic processing unit (GPU) that communicates with the processor and the display to; allocate a field of view on the display based upon the relative location; center display content in the field of view on the display; access color point control data in response to the allocated field of view; and manage color and brightness of display components of the display according to the accessed color point control data to compensate for variations of color and brightness in a viewing angle of the field of view. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method of controlling a display for an immersive experience based upon a gazing view of a user, the method comprising:
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a processor communicating with a gaze detector for detecting a relative location of a user to a display, the display comprising an array of more than one display panel each comprising a gaze detection sensor, wherein the gaze detector synthesizes information from the gaze detection sensors to detect the relative location of the user; and a graphic processing unit; allocating a field of view on the display based upon the relative location; centering display content in the field of view on the display; accessing color point control data in response to the allocated field of view; and managing color and brightness of display components of the display according to the accessed color point control data to compensate for variations of color and brightness in a viewing angle of the field of view. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification