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Systems and methods for projecting planar and 3D images through water or liquid onto a surface

  • US 9,898,861 B2
  • Filed: 11/09/2015
  • Issued: 02/20/2018
  • Est. Priority Date: 11/24/2014
  • Status: Active Grant
First Claim
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1. A method comprising:

  • a) selecting a body of liquid for projecting images through, the body of liquid contained within a surface;

    b) gathering measurements of the body of liquid and surface;

    c) creating a digital virtual 3D model of the body of liquid and the surface by loading the measurements into a memory of a digital computer, the computer including at least one processor programmed by computer software sufficient to create virtual 3D images of the body of liquid and surface;

    d) creating digital virtual 3D models of creative elements to be used in one or more scenes using the at least one processor programmed by computer software sufficient to create the digital virtual 3D models of the creative elements;

    e) digitally animating the digital virtual 3D models of the creative elements using the at least one processor programmed by computer software sufficient to digitally animate the digital virtual 3D models of the creative elements;

    f) placing the digitally animated digital virtual 3D modeled creative elements inside the digital virtual 3D model of the body of liquid using the at least one processor programmed by computer software sufficient to place the digitally animated digital virtual 3D modeled creative elements inside the digital virtual 3D model of the body of liquid, using the digital virtual 3D model of the body of liquid and surface to virtually place the digitally animated digital virtual 3D modeled creative elements inside the digital virtual 3D model of the body of liquid and cast shadows onto the digital virtual 3D model of the surface;

    g) lighting the animated digital virtual 3D modeled creative elements using the at least one processor programmed with one or more virtual 3D lighting programs to create the cast shadows;

    h) creating digitally rendered planar animations of the lighted, animated digital virtual 3D modeled creative elements using the at least one processor programmed by digital rendering software;

    i) using the at least one processor programmed by digital projection software, virtually projecting the digitally rendered planar animations back onto the digital virtual 3D model of the surface of an empty digital virtual 3D model of the body of liquid from the same virtual camera position as in the previous step, thereby electronically baking forced perspective images of the digitally rendered planar animations onto the digital virtual 3D model of the surface; and

    j) using the at least one processor programmed by digital rendering software, digitally rendering a 3D animation of the electronically baked forced perspective images of the digitally rendered planar animations from a virtual position that is at the same angle and position as a planned angle and location of a digital physical projector to be installed at a site of the body of liquid.

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