Systems and methods for regulating access to game content of an online game
First Claim
1. A system that regulates access to game content of an online game, the system comprising:
- one or more physical processors configured by machine readable instructions to;
execute a game instance of the online game and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the online game including the game content that is played cooperatively by groups of users and includes a group roles set for the users in individual groups, wherein the group roles set include a first set of group roles and a second set of group roles, the first set of group roles differing from the second set of group roles;
determine whether the users of the online game are attempting to play the game instance via the virtual reality platforms or the non-virtual reality platforms;
responsive to determination that an individual user is attempting to play the game instance via one or more of the virtual reality platforms, effectuate presentation of the first set of group roles to such individual user; and
responsive to determination that an individual user is attempting to play the game instance via one or more of the non-virtual reality platforms, effectuate presentation of the second set of group roles to such individual user.
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Accused Products
Abstract
Online games may include game content that may be played cooperatively by groups of users. The game content may include a group roles set for the users in individual groups. Users of an online game may interact with the online game via client computing platforms. The client computing platforms may include virtual reality platforms and non-virtual reality platforms. Access to the game content of the online game may be regulated by determining whether the users are attempting to play a game instance of the online game via the virtual reality platforms or the non-virtual reality platforms. A first set of group roles may be presented to users attempting to play the game instance via the virtual reality platforms. A second set of group roles may be presented to users attempting to play the game instance via the non-virtual reality platforms.
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Citations
20 Claims
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1. A system that regulates access to game content of an online game, the system comprising:
one or more physical processors configured by machine readable instructions to; execute a game instance of the online game and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the online game including the game content that is played cooperatively by groups of users and includes a group roles set for the users in individual groups, wherein the group roles set include a first set of group roles and a second set of group roles, the first set of group roles differing from the second set of group roles; determine whether the users of the online game are attempting to play the game instance via the virtual reality platforms or the non-virtual reality platforms; responsive to determination that an individual user is attempting to play the game instance via one or more of the virtual reality platforms, effectuate presentation of the first set of group roles to such individual user; and responsive to determination that an individual user is attempting to play the game instance via one or more of the non-virtual reality platforms, effectuate presentation of the second set of group roles to such individual user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 12)
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11. A method that regulates access to game content of an online game, the method comprising:
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executing a game instance of the online game and using the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the online game including the game content that is played cooperatively by groups of users and includes a group roles set for the users in individual groups, wherein the group roles set include a first set of group roles and a second set of group roles, the first set of group roles differing from the second set of group roles; determining whether the users of the online game are attempting to play the game instance via the virtual reality platforms or the non-virtual reality platforms; responsive to determination that an individual user is attempting to play the game instance via one or more of the virtual reality platforms, effectuating presentation of the first set of group roles to such individual user; and responsive to determination that an individual user is attempting to play the game instance via one or more of the non-virtual reality platforms, effectuating presentation of the second set of group roles to such individual user. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification