Video game processing apparatus and video game processing program product
First Claim
1. A video game processing apparatus for controlling progress of a video game while displaying a player character on a display screen of a display device, the video game processing apparatus comprising:
- an object information memory for storing object information, the object information being information on an object that appears in the video game, the object information indicating an action possible range, the content of a predetermined action, and a display start condition, the action possible range being a range in which the object can carry out the predetermined action;
a display, in a case where the position of the player character satisfies the display start condition, for displaying the action possible range corresponding to the display start condition; and
an action executor for carrying out the predetermined action by the object corresponding to the action possible range in a case where the position of the player character is within the action possible range displayed by the display.
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Abstract
A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range.
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Citations
6 Claims
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1. A video game processing apparatus for controlling progress of a video game while displaying a player character on a display screen of a display device, the video game processing apparatus comprising:
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an object information memory for storing object information, the object information being information on an object that appears in the video game, the object information indicating an action possible range, the content of a predetermined action, and a display start condition, the action possible range being a range in which the object can carry out the predetermined action; a display, in a case where the position of the player character satisfies the display start condition, for displaying the action possible range corresponding to the display start condition; and an action executor for carrying out the predetermined action by the object corresponding to the action possible range in a case where the position of the player character is within the action possible range displayed by the display. - View Dependent Claims (2, 3, 4)
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5. A non-transitory computer-readable medium including a video game processing program product for causing a computer to control progress of a video game while causing a display device to display a player character on a display screen of the display device,
the computer comprising an object information memory for storing object information, the object information being information on an object that appears in the video game, the object information indicating an action possible range, the content of a predetermined action, and a display start condition, the action possible range being a range in which the object can carry out the predetermined action, wherein the video game processing program product causes the computer to execute: -
displaying, on the display screen and in a case where the position of the player character satisfies the display start condition, the action possible range corresponding to the display start condition; and carrying out the predetermined action by the object corresponding to the action possible range in a case where the position of the player character is within the action possible range displayed on the display screen of the display device.
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6. A method for controlling progress of a video game while displaying a player character on a display screen of a display device, the method comprising:
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storing object information in a memory, the object information being information on an object that appears in the video game, the object information indicating an action possible range, the content of a predetermined action, and a display start condition, the action possible range being a range in which the object can carry out the predetermined action; displaying, on the display screen and in a case where the position of the player character satisfies the display start condition, the action possible range corresponding to the display start condition; and carrying out the predetermined action by the object corresponding to the action possible range in a case where the position of the player character is within the action possible range displayed on the display screen of the display device.
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Specification