System, apparatus, and method of monitoring interactions
First Claim
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1. An apparatus for monitoring interactions, comprising:
- a weapon device associated with each participant;
at least one body sensor located on each participant'"'"'s body; and
a hub associated with each participant;
wherein a weapon device of an attacker is configured to communicate the weapon device'"'"'s presence by emitting inductive pulses when an accelerometer in the weapon detects motion, the inductive pulses may be detected by at least one body sensor of a defendant within communication range, the weapon device is further configured to transmit an identification and a time-stamp when the accelerometer in the weapon device detects a hit,wherein the at least one body sensor of the defendant having received the communication of the weapon device'"'"'s presence is configured to transmit an identification and a time-stamp to the hub of the defendant,wherein a valid interaction is determined by matching the time-stamps transmitted by the weapon device of the attacker and the at least one body sensor of the defendant, andwherein the hub of each participant is configured to communicate monitored interaction data to a game application on a mobile device.
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Abstract
An apparatus and method for monitoring live-action gameplay interactions may be provided. A weapon device, body sensors, and a hub may be used to detect interactions, such as weapon strikes or casting of a spell. Interactions may be communicated to a game application on a mobile device for updating gameplay data.
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Citations
10 Claims
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1. An apparatus for monitoring interactions, comprising:
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a weapon device associated with each participant; at least one body sensor located on each participant'"'"'s body; and a hub associated with each participant; wherein a weapon device of an attacker is configured to communicate the weapon device'"'"'s presence by emitting inductive pulses when an accelerometer in the weapon detects motion, the inductive pulses may be detected by at least one body sensor of a defendant within communication range, the weapon device is further configured to transmit an identification and a time-stamp when the accelerometer in the weapon device detects a hit, wherein the at least one body sensor of the defendant having received the communication of the weapon device'"'"'s presence is configured to transmit an identification and a time-stamp to the hub of the defendant, wherein a valid interaction is determined by matching the time-stamps transmitted by the weapon device of the attacker and the at least one body sensor of the defendant, and wherein the hub of each participant is configured to communicate monitored interaction data to a game application on a mobile device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of monitoring a weapon strike comprising:
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linking participant hardware components; causing an attacker'"'"'s weapon device to communicate its presence by emitting inductive pulses when motion is detected by an accelerometer; causing a defendant'"'"'s body sensor to communicate its identification and time to a defendant'"'"'s hub when the defendant'"'"'s body sensor detects the inductive pulses of the attacker'"'"'s weapon; causing the attacker'"'"'s weapon device to communicate an identification and time when the accelerometer of the attacker'"'"'s weapon device detects a hit; matching identification and time data from the attacker'"'"'s weapon device and the defendant'"'"'s body sensor to determine a valid strike; and reporting the valid strike to a game application on a mobile device. - View Dependent Claims (9, 10)
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Specification