Interactive video game with toys having functionality that is unlocked through game play
First Claim
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1. A toy in the form of a fantasy figure for use with a video game, comprising:
- a receiver, within the toy, for receiving signals;
an electrically actuated payload of the toy configured to provide perceptible effects from the toy;
memory, within the toy, for storing an indication of enablement status of the electrically actuated payload and an indication of duration of time of enablement of the electrically actuated payload; and
control circuitry, within the toy, for repeatedly, during a gaming session of a video game, setting the memory based on at least signals received by the receiver, and for commanding actuation of the payload, with actuation of the payload dependent on the indication of enablement status stored by the memory;
wherein the control circuitry includes circuitry for setting, during the gaming session of the video game, the memory to indicate disablement of the electrically actuated payload based on an expiry of the duration of time.
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Abstract
A video game system for use in connection with a toy, where each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein at least some of said effects are initially disabled, but later enabled as the user reaches certain achievements with the video game.
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Citations
14 Claims
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1. A toy in the form of a fantasy figure for use with a video game, comprising:
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a receiver, within the toy, for receiving signals; an electrically actuated payload of the toy configured to provide perceptible effects from the toy; memory, within the toy, for storing an indication of enablement status of the electrically actuated payload and an indication of duration of time of enablement of the electrically actuated payload; and control circuitry, within the toy, for repeatedly, during a gaming session of a video game, setting the memory based on at least signals received by the receiver, and for commanding actuation of the payload, with actuation of the payload dependent on the indication of enablement status stored by the memory; wherein the control circuitry includes circuitry for setting, during the gaming session of the video game, the memory to indicate disablement of the electrically actuated payload based on an expiry of the duration of time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A toy comprising:
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a transceiver configured and adapted to provide communication with a gaming device providing a video game having predetermined achievement levels; an electronic payload configured to provide effects; a radio frequency identification (RFID) tag including a toy identifier; control circuitry for controlling said electronic payload to enable or disable said effects and to activate such effects if enabled, wherein said control circuitry enables or disables said effects responsive to communications received by the transceiver, from the gaming device, based on completion of said predetermined achievement levels, and wherein said control circuitry activates said effects, if enabled, responsive to activation commands received by the transceiver from the gaming device. - View Dependent Claims (10, 11, 12, 13, 14)
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Specification