Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
First Claim
1. A gaming system comprising:
- a display device;
a plurality of input devices including an acceptor;
a processor; and
a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to;
responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,at a first point in time and prior to an occurrence of any display reconfiguration event, cause the display device to display a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area,at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, cause the display device to display a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area,independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games;
determine an outcome,cause the display device to display the determined outcome, andcause the display device to display any award associated with the determined outcome, andresponsive to a cashout input being received, cause an initiation of any payout associated with the credit balance.
1 Assignment
0 Petitions
Accused Products
Abstract
The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player'"'"'s focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
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Citations
32 Claims
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1. A gaming system comprising:
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a display device; a plurality of input devices including an acceptor; a processor; and a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to; responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, at a first point in time and prior to an occurrence of any display reconfiguration event, cause the display device to display a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area, at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, cause the display device to display a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area, independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games; determine an outcome, cause the display device to display the determined outcome, and cause the display device to display any award associated with the determined outcome, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A gaming system comprising:
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a processor; and a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to; at a first point in time and prior to an occurrence of any display reconfiguration event, cause a display, by a display device, of a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area, at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, cause a display, by the display device, of a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area, and independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games; determine an outcome, cause a display, by the display device, of the determined outcome, and cause a display, by the display device, of any award associated with the determined outcome, wherein a credit balance is increasable based on any award associated with the determined outcome, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of operating a gaming system, said method comprising:
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at a first point in time and prior to an occurrence of any display reconfiguration event, causing a display, by a display device, of a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area, at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, causing a display, by the display device, of a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area, and independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games; determining, by a processor, an outcome, causing a display, by the display device, of the determined outcome, and causing a display, by the display device, of any award associated with the determined outcome, wherein a credit balance is increasable based on any award associated with the determined outcome, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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Specification