Techniques for creating dynamic game activities for games
First Claim
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1. A computer program product configured to dynamically generate game activities for a role-playing game, the computer program product comprising:
- a computer-readable storage device; and
computer-readable program code embodied on the computer-readable storage device, wherein the computer-readable program code, when executed by a data processing system, causes the data processing system to;
load game information about a role-playing game;
receive a question from a player of the role-playing game;
in response to receiving the question, dynamically generate a game activity based on the question and the game information, wherein the game activity corresponds to a quest that is different from canned quests that are initially built into the role-playing game by a game designer; and
present the game activity to the player.
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Abstract
A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a game activity is dynamically generated based on the context data and the game information. The game activity is then initiated in the game and presented to the client.
16 Citations
8 Claims
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1. A computer program product configured to dynamically generate game activities for a role-playing game, the computer program product comprising:
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a computer-readable storage device; and computer-readable program code embodied on the computer-readable storage device, wherein the computer-readable program code, when executed by a data processing system, causes the data processing system to; load game information about a role-playing game; receive a question from a player of the role-playing game; in response to receiving the question, dynamically generate a game activity based on the question and the game information, wherein the game activity corresponds to a quest that is different from canned quests that are initially built into the role-playing game by a game designer; and present the game activity to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A data processing system, comprising:
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a cache memory; and a processor coupled to the cache memory, wherein the processor is configured to; load game information about a role-playing game; receive a question from a player of the role-playing game; in response to receiving the question, dynamically generate a game activity based on the question and the game information, wherein the game activity corresponds to a quest that is different from canned quests that are initially built into the role-playing game by a game designer; and present the game activity to the player.
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Specification