Creating dynamic game activities for games
First Claim
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1. A method of dynamically generating game activities for a game, comprising:
- loading, into a data processing system, game information about a game;
receiving, by the data processing system, context data from a client of the game;
in response to receiving the context data, dynamically generating, by the data processing system, a game activity based on the context data and the game information, wherein the game activity corresponds to a quest that is different from canned quests that are initially built into the role-playing game by a game designer; and
presenting, using the data processing system, the game activity to the client.
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Abstract
A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a game activity is dynamically generated based on the context data and the game information. The game activity is then initiated in the game and presented to the client.
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12 Claims
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1. A method of dynamically generating game activities for a game, comprising:
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loading, into a data processing system, game information about a game; receiving, by the data processing system, context data from a client of the game; in response to receiving the context data, dynamically generating, by the data processing system, a game activity based on the context data and the game information, wherein the game activity corresponds to a quest that is different from canned quests that are initially built into the role-playing game by a game designer; and presenting, using the data processing system, the game activity to the client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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Specification