Electronic gaming device which determines play information
First Claim
Patent Images
1. An apparatus comprising:
- at least one processor; and
at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to;
determine, based on a video signal transmitted to a display device of an electronic gaming device, skill data associated with at least one quantifiable skill input made by a player for a play of a game displayed by the display device of the electronic gaming device, wherein an outcome determined for the play of the game is based, at least in part, on the at least one quantifiable skill input, andindependent of the outcome determined for the play of the game and independent of any award associated with the determined outcome, communicate the determined skill data to a server which determines an incentive level for the player, said determination being based on the at least one quantifiable skill input.
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Abstract
A video output signal analyzes that analyzes a video output signal to determine game play information. In video poker, card values and player strategies can be determined based on a “reverse encoding” of the video signal to determine the original video bitmap. The bitmap can then be analyzed to determine what is taking place during a game, without having to receive this information directly from the processing unit that is actually implementing the game.
529 Citations
16 Claims
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1. An apparatus comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to; determine, based on a video signal transmitted to a display device of an electronic gaming device, skill data associated with at least one quantifiable skill input made by a player for a play of a game displayed by the display device of the electronic gaming device, wherein an outcome determined for the play of the game is based, at least in part, on the at least one quantifiable skill input, and independent of the outcome determined for the play of the game and independent of any award associated with the determined outcome, communicate the determined skill data to a server which determines an incentive level for the player, said determination being based on the at least one quantifiable skill input. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to; receive skill data from an apparatus which monitors video signals transmitted to a display device of an electronic gaming device, said received skill data associated with at least one quantifiable skill input made by a player for a play of a game displayed by the display device of the electronic gaming device, wherein an outcome determined for the play of the game is based, at least in part, on the at least one quantifiable skill input, and independent of the outcome determined for the play of the game and independent of any award associated with the determined outcome, determine an incentive level for the player, said determination being based on the at least one quantifiable skill input. - View Dependent Claims (7, 8, 9, 10, 11)
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12. A method of operating an apparatus, said method comprising:
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determining, by at least one processor and based on a video signal transmitted to a display device of an electronic gaming device, skill data associated with at least one quantifiable skill input made by a player for a play of a game displayed by the display device of the electronic gaming device, wherein an outcome determined for the play of the game is based, at least in part, on the at least one quantifiable skill input, and independent of the outcome determined for the play of the game and independent of any award associated with the determined outcome, communicating, by the at least one processor, the determined skill data to a server which determines an incentive level for the player, said determination being based on the at least one quantifiable skill input. - View Dependent Claims (13, 14, 15, 16)
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Specification