Method and System for encoded information processing
First Claim
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1. A method comprising:
- detecting an encoded pattern with a hand held device, the encoded pattern encoded with gaming data;
decoding the gaming data from the encoded pattern;
loading a game onto the hand held device for play by a user of the hand held device with the gaming data, the gaming data corresponding to a programming content that is presented on a display device; and
synchronizing the gaming data of the game with the programming content to allow the user to play the game on the hand held device along with the programming content on the display device, wherein the gaming data is decoded from the encoded pattern prior to presentation of the programming content but is available only when the programming content is presented on the display device.
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Abstract
Methods and system for encoded information processing are described. In one embodiment, an encoded pattern may be optically detected from source media. Gaming data and associated synchronization data may be decoded from the encoded pattern. The gaming data may be synchronized for use during gaming based on the synchronization data. Additional methods and systems are disclosed.
149 Citations
20 Claims
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1. A method comprising:
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detecting an encoded pattern with a hand held device, the encoded pattern encoded with gaming data; decoding the gaming data from the encoded pattern; loading a game onto the hand held device for play by a user of the hand held device with the gaming data, the gaming data corresponding to a programming content that is presented on a display device; and synchronizing the gaming data of the game with the programming content to allow the user to play the game on the hand held device along with the programming content on the display device, wherein the gaming data is decoded from the encoded pattern prior to presentation of the programming content but is available only when the programming content is presented on the display device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 20)
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8. A hand held device comprising:
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one or more processors configured to detect an encoded pattern that is encoded with gaming data and to decode the gaming data from the encoded pattern, the one or more processors also are configured to load a game for play by a user with the gaming data, the gaming data corresponding to a programming content that is presented on a display device, wherein the one or more processors also are configured to synchronize the gaming data of the game with the programming content to allow the user to play the game along with the programming content on the display device, wherein the one or more processors are configured to decode the gaming data from the encoded pattern prior to presentation of the programming content with the gaming data being available only when the programming content is presented on the display device. - View Dependent Claims (9, 10, 11, 12)
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13. A hand held device comprising:
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one or more processors configured to optically detect a visual pattern from one or more of a printed material or a display device, the one or more processors configured to obtain gaming data based on the visual pattern that is optically detected, wherein the one or more processors also are configured to provide the gaming data to a user responsive to programming content being presented on the display device and to synchronize display of the gaming data with a game presented via the programming content on the display device, wherein the visual pattern also is encoded with synchronization data, and wherein the one or more processors are configured to decode synchronization data from the visual pattern and to synchronize display of the gaming data with the programming content using the synchronization data. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification