Systems and methods for indicating events in game video
First Claim
1. A system comprising:
- a memory comprising instructions;
one or more processors configured to execute the instructions to;
receive user control signals;
execute gameplay based on the user control signals;
determine whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger;
receive metadata associated with the gameplay;
apply metadata game rules to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger; and
associate the one or more trigger satisfaction indicators with a rendered simulation of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger.
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Accused Products
Abstract
In some embodiments, a system comprises a game controller module, a trigger satisfaction module, a metadata module, and a marker module. The game controller module may be configured to receive user control signals and execute gameplay based on the user control signals. The trigger satisfaction module may be configured to determine whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger. The metadata module may be configured to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger. The marker module may be configured to associate the one or more trigger satisfaction indicators with video of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger.
18 Citations
20 Claims
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1. A system comprising:
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a memory comprising instructions; one or more processors configured to execute the instructions to; receive user control signals; execute gameplay based on the user control signals; determine whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger; receive metadata associated with the gameplay; apply metadata game rules to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger; and associate the one or more trigger satisfaction indicators with a rendered simulation of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method comprising:
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receiving user control signals; executing gameplay based on the user control signals; determining whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger; receiving metadata associated with the gameplay; applying metadata game rules to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger; and associating the one or more trigger satisfaction indicators with a rendered simulation of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer readable medium comprising executable instructions, the instructions being executable by a processor to perform a method, the method comprising:
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receiving user control signals; executing gameplay based on the user control signals; determining whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger; receiving metadata associated with the gameplay; applying metadata game rules to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger; and associating the one or more trigger satisfaction indicators with a rendered simulation of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger. - View Dependent Claims (19, 20)
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Specification