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Synchronized gaming and programming

  • US 9,919,210 B2
  • Filed: 05/03/2017
  • Issued: 03/20/2018
  • Est. Priority Date: 10/03/2005
  • Status: Active Grant
First Claim
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1. A method of equalizing effects of latency differences in a real time game of skill or chance or other entertainment programmed in a memory of a device comprising:

  • a. receiving streaming content;

    b. determining an amount of delay in the streaming content, wherein a server sends a lockout signal at an appropriate time based on an amount of delay to prevent users from submitting a response to the game of skill or chance based on the streaming content.

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