Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
1. A method of equalizing effects of latency issues in synchronization of display of data files on a mobile device with a live event comprising:
- a. storing a set of data files on a server which relate to the live event;
b. determining one or more events in the live event; and
c. transmitting the set of files from the server to each of a plurality of mobile devices at a transmission time corresponding to the one or more events.
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Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
68 Claims
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1. A method of equalizing effects of latency issues in synchronization of display of data files on a mobile device with a live event comprising:
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a. storing a set of data files on a server which relate to the live event; b. determining one or more events in the live event; and c. transmitting the set of files from the server to each of a plurality of mobile devices at a transmission time corresponding to the one or more events. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 68)
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49. A method of equalizing effects of latency issues in synchronization of display of data files on a mobile device with an online broadcast comprising:
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a. storing a set of data files on a server which relate to the online broadcast; b. determining one or more start times for the online broadcast; and c. transmitting the set of files from the server to each of a plurality of mobile devices at a transmission time corresponding to an appropriate start time for the mobile device.
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50. A method of equalizing effects of latency issues in synchronization of display of data files on a mobile device with a live event comprising:
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a. storing an application which relates to the live event; b. executing the application in synchronization with the live event; c. sending a lockout signal at an appropriate time to optionally prevent users from submitting a response to a game of skill or chance or other entertainment, wherein determining the appropriate time includes utilizing a person based on physical attendance at a location corresponding to the live event. - View Dependent Claims (51, 52, 53, 54, 55, 56, 57, 58)
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59. A method of equalizing effects of latency issues in synchronization of display of data files on a mobile device with an online broadcast comprising:
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a. storing an application which relates to the online broadcast; b. executing the application in synchronization with the online broadcast; c. sending a lockout signal at an appropriate time to optionally prevent users from submitting a response to a game of skill or chance or other entertainment, wherein determining the appropriate time includes utilizing a person based on physical attendance at a location corresponding to the online broadcast. - View Dependent Claims (60, 61, 62, 63, 64, 65, 66, 67)
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Specification