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Motion based adaptive rendering

  • US 9,928,610 B2
  • Filed: 06/18/2015
  • Issued: 03/27/2018
  • Est. Priority Date: 06/27/2014
  • Status: Active Grant
First Claim
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1. A method of graphics processing utilizing a graphics processing unit (GPU), the method comprising:

  • determining, by the GPU, on a tile-by-tile basis, a relative speed of objects as measured in screen space co-ordinates or pixels in a current frame relative to a previous frame, the frames corresponding to images to be displayed on a display device;

    classifying, by the GPU, each tile within the current frame into one of at least three speed categories based on the determined relative speed, the at least three categories including a quasi-static speed category, a medium speed category, and a high speed category;

    making, by the GPU, a sampling decision for each tile, based at least in part on the speed category associated with each tile, including whether the tile is to be sampled at a full resolution sampling rate of at least one sample per pixel in the current frame or sampled at a lower rate in the current frame; and

    rendering, by the GPU, tiles of the current frame.

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