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Using a geometry shader for variable input and output algorithms

  • US 9,928,642 B2
  • Filed: 01/03/2017
  • Issued: 03/27/2018
  • Est. Priority Date: 07/31/2007
  • Status: Active Grant
First Claim
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1. A method for using a geometry shader unit to process input data and produce a histogram, the method comprising:

  • receiving image data for an input image;

    executing, on a processing core included in a parallel processor, a geometry shader program to sort the image data into multiple bins to generate the histogram, wherein each bin represents a different image data value; and

    storing the histogram in an output buffer.

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