System and method for game players to achieve multiple status levels in a game account from visits to authorized locations
First Claim
1. A method wherein game of chance players have a personal player'"'"'s account and accumulate points or credit in the account to achieve different status levels, the method comprising:
- designating a plurality of set physical locations as authorized communication-enabled locations, each physical location being a knowing and pre-authorized participant in the game to carry out game activities related to the method, wherein each location is configured with a transmitter device that is located at the location and broadcasts an ID signal within a limited range that encompasses public areas of the location accessible to the players, the ID signal unique to the communication-enabled location, or each location configured with a receiver that receives an ID signal unique to a particular player in the public areas of the location;
providing the identity and location of all of the communication-enabled participating locations to all of the players before the players commence the game, wherein each player is free to choose any one of the participating locations to commence the game regardless of the player'"'"'s actual starting location;
providing the players with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on a mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations;
assigning point values to different game-related activities that can be performed by the players at the communication-enabled locations and before the game commences, identifying to the players a relationship between the game-related activities at each of the different communication-enabled locations and the point values so that the player is able to base a decision on which of the communication-enabled locations to visit based on the identified relationships;
providing a game server that is common to the communication-enabled locations, wherein when the player is in one of the communication-enabled locations, the game server automatically identifies the player and the particular communication-enabled location upon receipt of a transmission that includes at least part of the ID signal unique to the communication-enabled location or the ID signal unique to the player;
the game server verifying activities performed by the player at the communication-enabled location and automatically crediting the player'"'"'s account with the points assigned to the activities,providing a personalized message to the player regarding the points assigned to their respective player account; and
wherein the player advances in a status level hierarchy as points are accumulated, with gaming-related privileges or benefits of increasing value associated with the hierarchy of status levels.
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Accused Products
Abstract
A system and method are provided for game players to accumulate points in their personal game account and achieve different hierarchy status levels. Authorized communication-enabled locations are configured with a transmitter device that broadcasts an ID signal unique to the location or a receiver that receives an ID signal unique to a particular player. The players are provided with capability to receive the unique ID signals emitted by the transmitter devices, or to broadcast the ID signal unique to the player for receipt by the receiver in the locations. Point values are assigned to different game-related activities performed by the players at the locations. A game server automatically identifies the player and the particular location upon receipt of a transmission of one of the unique ID signals and automatically credits the player'"'"'s account with the points assigned to the activities.
23 Citations
14 Claims
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1. A method wherein game of chance players have a personal player'"'"'s account and accumulate points or credit in the account to achieve different status levels, the method comprising:
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designating a plurality of set physical locations as authorized communication-enabled locations, each physical location being a knowing and pre-authorized participant in the game to carry out game activities related to the method, wherein each location is configured with a transmitter device that is located at the location and broadcasts an ID signal within a limited range that encompasses public areas of the location accessible to the players, the ID signal unique to the communication-enabled location, or each location configured with a receiver that receives an ID signal unique to a particular player in the public areas of the location; providing the identity and location of all of the communication-enabled participating locations to all of the players before the players commence the game, wherein each player is free to choose any one of the participating locations to commence the game regardless of the player'"'"'s actual starting location; providing the players with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on a mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations; assigning point values to different game-related activities that can be performed by the players at the communication-enabled locations and before the game commences, identifying to the players a relationship between the game-related activities at each of the different communication-enabled locations and the point values so that the player is able to base a decision on which of the communication-enabled locations to visit based on the identified relationships; providing a game server that is common to the communication-enabled locations, wherein when the player is in one of the communication-enabled locations, the game server automatically identifies the player and the particular communication-enabled location upon receipt of a transmission that includes at least part of the ID signal unique to the communication-enabled location or the ID signal unique to the player; the game server verifying activities performed by the player at the communication-enabled location and automatically crediting the player'"'"'s account with the points assigned to the activities, providing a personalized message to the player regarding the points assigned to their respective player account; and wherein the player advances in a status level hierarchy as points are accumulated, with gaming-related privileges or benefits of increasing value associated with the hierarchy of status levels. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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Specification