System and method for providing a currency multiplier item in an online game with a value based on a user's assets
First Claim
Patent Images
1. A system configured to provide currency multiplier items to one or more users of an online game, the system comprising:
- one or more processors configured by machine-readable instructions to;
execute an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by the one or more users in the online game within the virtual space by effectuating presentation of views of the virtual space to the one or more users via one or more client computing platforms;
maintain one or more user accounts for the one or more users, the one or more user accounts comprising a first user account for a first user, the first user account including an inventory of virtual currency available to the first user for expenditure in the virtual space and virtual items available to the first user for use in the virtual space, wherein the inventory comprises a currency multiplier item available for use by the first user and wherein the currency multiplier item comprises a multiplier; and
facilitate use of virtual items from the inventory of the first user in the virtual space, wherein use of the currency multiplier item adjusts at least a portion of an amount of virtual currency that is in the inventory in the first user account prior to use of the currency multiplier item by multiplying at least the portion of the amount of virtual currency contained in the inventory of the first user prior to use of the currency multiplier item by the multiplier, wherein the adjustment to the amount of currency is not provided to the first user prior to use of the currency multiplier item.
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Abstract
A system and method for providing currency multiplier items to one or more users of an online game is described. A user of an online game may obtain a currency multiplier item by purchase, by award, responsive to one or more actions taken in the online game, and/or by other methods. Use of the currency multiplier item may enable the user to adjust the amount of virtual currency in the inventory in the user'"'"'s user account, wherein the adjustment to the amount of currency is not provided to the first user prior to use of the currency multiplier item.
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Citations
21 Claims
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1. A system configured to provide currency multiplier items to one or more users of an online game, the system comprising:
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one or more processors configured by machine-readable instructions to; execute an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by the one or more users in the online game within the virtual space by effectuating presentation of views of the virtual space to the one or more users via one or more client computing platforms; maintain one or more user accounts for the one or more users, the one or more user accounts comprising a first user account for a first user, the first user account including an inventory of virtual currency available to the first user for expenditure in the virtual space and virtual items available to the first user for use in the virtual space, wherein the inventory comprises a currency multiplier item available for use by the first user and wherein the currency multiplier item comprises a multiplier; and facilitate use of virtual items from the inventory of the first user in the virtual space, wherein use of the currency multiplier item adjusts at least a portion of an amount of virtual currency that is in the inventory in the first user account prior to use of the currency multiplier item by multiplying at least the portion of the amount of virtual currency contained in the inventory of the first user prior to use of the currency multiplier item by the multiplier, wherein the adjustment to the amount of currency is not provided to the first user prior to use of the currency multiplier item. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method of providing currency multiplier items to one or more users of an online game, the method being implemented in a computer system comprising one or more physical processors, the method comprising:
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executing an instance of a virtual space; implementing the instance of the virtual space to effectuate presentation of views of the virtual space to the one or more users via the one or more client computing platforms; maintaining one or more user accounts for the one or more users, the one or more user accounts comprising a first user account for a first user, the first user account including an inventory of virtual currency available to the first user for expenditure in the virtual space, and virtual items available to the first user for use in the game, wherein the inventory comprises a currency multiplier item available for use by the first user and wherein the currency multiplier item comprises a multiplier; and facilitating use of virtual items from the inventory of the first user in the virtual space, wherein use of the currency multiplier item adjusts at least a portion of an amount of virtual currency that is in the inventory in the first user account prior to use of the currency multiplier item by multiplying at least the portion of the amount of virtual currency contained in the inventory of the first user prior to use of the currency multiplier item by the multiplier, wherein the adjustment to the amount of currency is not provided to the first user prior to use of the currency multiplier item. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A non-transitory electronic storage media storing information related to providing currency multiplier items to one or more users of an online game, the stored information comprising:
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a memory configured to store information related to the one or more users of the online game; instructions configured to cause a client computing platform to; execute an instance of a virtual space; implement the instance of the virtual space to effectuate presentation of views of the virtual space to the one or more users via the one or more client computing platforms; maintain one or more user accounts for the one or more users, the one or more user accounts comprising a first user account for a first user, the first user account including an inventory of virtual currency available to the first user for expenditure in the virtual space, and virtual items available to the first user for use in the game, wherein the inventory comprises a currency multiplier item available for use by the first user and wherein the currency multiplier item comprises a multiplier; and facilitate use of virtual items from the inventory of the first user in the virtual space, wherein use of the currency multiplier item adjusts at least a portion of an amount of virtual currency that is in the inventory in the first user account prior to use of the currency multiplier item by multiplying at least the portion of the amount of virtual currency contained in the inventory of the first user prior to use of the currency multiplier item by the multiplier, wherein the adjustment to the amount of currency is not provided to the first user prior to use of the currency multiplier item.
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Specification