Game system with interactive show control
First Claim
Patent Images
1. An interactive game system, comprising:
- a computer that runs a gaming system software that communicates with multiple remote controllers to receive information from each of the multiple remote controllers indicating player actions that have occurred in a game being run by the gaming system software, and also locations of the remote controllers indicating locations of players associated with the remote controllers carried out the actions and further comprising a screen which is located to be viewed by multiple of said players, said screen controlled by said computer, and a camera, and where said camera pinpoints players and shows information from the camera on the screen,said computer running said gaming system software by assigning the multiple remote controllers to a plurality of different teams, thereby assigning each of the players to a multiple-player team, including at least a first multiple player team and a second multiple player team,wherein the computer stores a variable value indicative of a number of teams to use in the game, where each of the teams has multiple players, and where said variable value can be changed and the computer determines team allocations based on said variable value indicative of the number of teams to use in the gameand said computer assigns each of the controllers to a specific location based on said team,and said computer stores information indicative of the specific location of the controller, which hence assigns said each of the players to the location and stores the information indicative of the specific location,and where a first action in the game causes an output which creates a lighting effect to illuminate a specified player based on said stored information indicative of position, and where said output for said lighting effect has a first parameter for each of the players on a first team, and a second parameter different than the first parameter for each of the players on a second team.
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Abstract
An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.
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Citations
16 Claims
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1. An interactive game system, comprising:
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a computer that runs a gaming system software that communicates with multiple remote controllers to receive information from each of the multiple remote controllers indicating player actions that have occurred in a game being run by the gaming system software, and also locations of the remote controllers indicating locations of players associated with the remote controllers carried out the actions and further comprising a screen which is located to be viewed by multiple of said players, said screen controlled by said computer, and a camera, and where said camera pinpoints players and shows information from the camera on the screen, said computer running said gaming system software by assigning the multiple remote controllers to a plurality of different teams, thereby assigning each of the players to a multiple-player team, including at least a first multiple player team and a second multiple player team, wherein the computer stores a variable value indicative of a number of teams to use in the game, where each of the teams has multiple players, and where said variable value can be changed and the computer determines team allocations based on said variable value indicative of the number of teams to use in the game and said computer assigns each of the controllers to a specific location based on said team, and said computer stores information indicative of the specific location of the controller, which hence assigns said each of the players to the location and stores the information indicative of the specific location, and where a first action in the game causes an output which creates a lighting effect to illuminate a specified player based on said stored information indicative of position, and where said output for said lighting effect has a first parameter for each of the players on a first team, and a second parameter different than the first parameter for each of the players on a second team. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An interactive game system, comprising:
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a computer that runs multiple different games by producing outputs indicating said multiple different games, said computer obtaining information indicative of teams in the games, where each team is a multiple player team, including at least a first multiple player team and a second multiple player team, said computer communicating said outputs with multiple remote controllers, said outputs including information indicative of a location for each of said multiple remote controllers, and where said information indicative of the location is based on a team to which said each controller is assigned; and where multiple players on said first team are assigned to locations which are adjacent to one another, and multiple players on said second team are assigned to locations which are adjacent to one another and distanced from the locations of the players on the first team; and said computer commanding a game effect to one of said locations based on an action in the game, said location being based on a team assignment, wherein said computer assigns controllers to teams, where each of the teams has multiple controllers, and the computer sends a message to each controller indicating a location where that controller should be located in order to be part of said team and where said game effect is a command for lighting that has a first parameter for each of the players on a first team, and a second parameter for each of the players on a second team, wherein said computer also detects positions of said multiple remote controllers are playing the game, and further comprising a screen which is located to be viewed by multiple of said players, said screen controlled by said computer, and a camera, and where said camera pinpoints players and shows information from the camera on the screen. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification