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Methods and apparatus for remote updates

  • US 9,937,414 B2
  • Filed: 05/21/2014
  • Issued: 04/10/2018
  • Est. Priority Date: 09/30/2009
  • Status: Active Grant
First Claim
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1. A method, comprising operations of:

  • receiving, at a server, a batch file transmitted from an instance of a computer-implemented game executing on a client device, wherein the batch file includes a plurality of events and has reached a size as determined by a threshold number of events;

    processing the plurality of events in the batch file against game logic to update one or more of game state parameters contained in a string of text data which is serialized and unstructured and which is stored in an intermediate memory cache (memcache) layer that supports lazy updates to a persistent database, the string of text data being de-serialized by the server in order to update the one or more game state parameters for synchronizing the server with the client device; and

    transmitting a copy of the string having the update to the client device, wherein the instance further modifies the game state parameters according to game logic and events generated in response to a user playing the game, wherein each operation is performed by one or more processors.

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