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Voxel-based, real-time acoustic adjustment

  • US 9,937,422 B2
  • Filed: 12/09/2015
  • Issued: 04/10/2018
  • Est. Priority Date: 12/09/2015
  • Status: Active Grant
First Claim
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1. A method for acoustic adjustment, the method comprising:

  • determining a location of a listener in a three-dimensional (3D) interactive media environment;

    determining locations of one or more sound emitters in the 3D interactive media environment;

    providing (i) spatial information for the 3D interactive media environment, (ii) the location of the listener, and (iii) the location of the one or more sound emitters to an acoustic adjustment system configured to generate a voxel-based representation of the 3D interactive media environment and analyze the propagation of audio signals within the 3D interactive media environment;

    receiving, from the acoustic adjustment system, (i) audio path information from the locations of the one or more sound emitters to the location of the listener and (ii) reverberation information for the location of the listener, wherein the reverberation information comprises a distance from the location of the listener to a blocked voxel in multiple directions; and

    adjusting audio signals produced by the one or more sound emitters based on the audio path information and the reverberation information.

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