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System and method for managing audio and video channels for video game players and spectators

  • US 9,937,425 B2
  • Filed: 06/06/2017
  • Issued: 04/10/2018
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A system for managing chat sessions for online video games comprising:

  • an online video game execution engine on a hosting service configured to,execute an online video game, in response to selection of the online video game for game play received from one or more players over a network;

    responsively generate audio and video data of the online video game, the audio and video data being generated based on input received from the one or more players interacting with the online video game, wherein the input for the online video game is received from remote client devices associated with the one or more players;

    transmit the generated audio and video data of the online video game to the remote client devices of the one or more players;

    a chat subsystem of the hosting service configured to establish chat sessions with the one or more players playing the online video game and between a coach and a specific one of the players playing the online video game, the chat subsystem configured to,establish a plurality of chat channels including,a player channel over which the players participate in chat, wherein the player channel is associated with specific one of the players and a client device of the specific one of the players through a corresponding player node, anda coach channel over which the specific one of the players and a coach of the online video game participate in chat, wherein the coach channel is associated with the coach and a client device of the coach through a corresponding coach node and the specific one of the players is associated with the coach channel through corresponding player node of the specific one of the players; and

    manage the plurality of chat channels that includes the player channel and the coach channel, concurrently.

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