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Virtual reality system including viewer responsiveness to smart objects

  • US 9,940,589 B2
  • Filed: 12/29/2007
  • Issued: 04/10/2018
  • Est. Priority Date: 12/30/2006
  • Status: Active Grant
First Claim
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1. A computer-implemented method of generating market research data, comprising:

  • receiving a set of simulation data describing a shopping environment to represent in a virtual reality simulation;

    generating the virtual reality simulation, based on the received simulation data, wherein the virtual reality simulation comprises a plurality of smart objects, wherein each smart object represents an element of the shopping environment and is configured to be responsive to being viewed by a simulation participant interacting with the shopping environment;

    presenting the virtual reality simulation to the simulation participant on the virtual reality display platform;

    monitoring eye movements of the participant while the participant interacts with the virtual reality simulation;

    storing information describing the monitored eye movements; and

    generating a visualization of the monitored eye movements, wherein generating the visualization of the monitored eye movements comprises;

    superimposing a path of the participant'"'"'s gaze on a display of the virtual shopping environment simulation; and

    at least one of;

    simulating, based on the monitored eye movements, a view of a camera moving through the shopping environment and focused on what was viewed by the participant as the participant interacted with the virtual reality simulation;

    orgenerating, based on the monitored eye movements, a graphical representation of a sequence of smart objects that were viewed by the participant as the participant interacted with the virtual reality simulation.

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