Managing ephemeral locations in a virtual universe
First Claim
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1. A method for advertising in a virtual universe (VU), comprising causing a computer infrastructure to:
- render an ephemeral location in the VU by creating a mapping between a VU grid of the VU and the ephemeral location;
transport a user avatar from the VU grid to the ephemeral location;
present a VU-ad to the user at the ephemeral location;
transport the user avatar from the ephemeral location back to the VU grid; and
un-render the ephemeral location to cause the ephemeral location to disappear from the VU;
wherein the ephemeral location is one of a plurality of ephemeral locations, and the plurality of ephemeral locations are managed simultaneously.
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Abstract
Systems and methods for advertising, and, more particularly, systems and methods for managing ephemeral locations in a virtual universe. A method for managing ephemeral locations in a virtual universe (VU) includes causing a computer infrastructure to: render an ephemeral location upon a triggering in the VU; teleport a VU user avatar to the ephemeral location; permit the user avatar to interact in the ephemeral location; teleport the user avatar out of the ephemeral location; and un-render the ephemeral location.
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Citations
12 Claims
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1. A method for advertising in a virtual universe (VU), comprising causing a computer infrastructure to:
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render an ephemeral location in the VU by creating a mapping between a VU grid of the VU and the ephemeral location; transport a user avatar from the VU grid to the ephemeral location; present a VU-ad to the user at the ephemeral location; transport the user avatar from the ephemeral location back to the VU grid; and un-render the ephemeral location to cause the ephemeral location to disappear from the VU; wherein the ephemeral location is one of a plurality of ephemeral locations, and the plurality of ephemeral locations are managed simultaneously. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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Specification