Methods and apparatus for enhanced play in lottery and gaming environments
First Claim
1. A method for electronic game play involving one or more remote users of a system in an electronic environment, the remote users utilizing first electronic communications devices, the first electronic communications devices having input capability and generate an output corresponding to the input, comprising the steps of:
- displaying a plurality of real life personalities depicted as virtual players including their identity and image, the virtual players having differing play characteristics, the differing play characterstics being revealed to the remote users,receiving at the input from the one or more remote users a selection indicating an association with one of the plurality of virtual players, the selection being communicated by the output of the first electronic communications devices over a public communication system to the input, the selection of the virtual player being made solely by the remote user,displaying a simulated game using the one or more virtual players,compensating for the differing player characteristics such that system generated probabilities of winning are uniform among the one or more remote users,identifying a subset of the one or more virtual players as being winners of the simulated game, andawarding a win to the one or more remote users if the selection indicating an association with one of the plurality of virtual players is in the subset of virtual players.
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Accused Products
Abstract
Methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, is disclosed. In one aspect, a method for game play involves the use of the system electronic system environment described herein, wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players.
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Citations
69 Claims
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1. A method for electronic game play involving one or more remote users of a system in an electronic environment, the remote users utilizing first electronic communications devices, the first electronic communications devices having input capability and generate an output corresponding to the input, comprising the steps of:
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displaying a plurality of real life personalities depicted as virtual players including their identity and image, the virtual players having differing play characteristics, the differing play characterstics being revealed to the remote users, receiving at the input from the one or more remote users a selection indicating an association with one of the plurality of virtual players, the selection being communicated by the output of the first electronic communications devices over a public communication system to the input, the selection of the virtual player being made solely by the remote user, displaying a simulated game using the one or more virtual players, compensating for the differing player characteristics such that system generated probabilities of winning are uniform among the one or more remote users, identifying a subset of the one or more virtual players as being winners of the simulated game, and awarding a win to the one or more remote users if the selection indicating an association with one of the plurality of virtual players is in the subset of virtual players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A method for electronic game play involving one or more remote users of a system in an electronic environment, the remote users utilizing first electronic communications devices, the first electronic communications devices having input capability and generate an output corresponding to the input, comprising the steps of:
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displaying a plurality of real life personalities depicted as virtual players including their image, the virtual player having differing play characteristics, the differing play characteristics being revealed to the remote users, receiving at the input from the one or more remote users a selection indicating an association with one of the plurality of virtual players, the selection being communicated by the output of the first electronic communications devices over a public communication system to the input, the selection of the virtual player being made solely by the remote user, displaying a simulated game using the one or more virtual players, compensating for the differing player characteristics such that system generated probabilities of winning are uniform among the one or more remote users, subjecting the game play to mandated parameters achieved through application of variable parameters, identifying a subset of the one or more virtual players as being winners of the simulated game and awarding a win to the one or more remote users if the selection indicating an association with one of the plurality of virtual players is in the subset of virtual players. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A method for electronic game play involving one or more remote users of a system in an electronic environment, the remote users utilizing first electronic communications devices, the first electronic communications devices having input capability and generate an output corresponding to the input, comprising the steps of:
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displaying a plurality of virtual players including their images, the virtual players having differing play characteristics, the differing play characteristics being revealed to the remote users, receiving at the input from the one or more remote users a selection indicating an association with one of the plurality of virtual players, the selection being communicated by the output of the first electronic communications devices over a public communication system to the input, the selection of the virtual player being made solely by the remote user, displaying a simulated game using the one or more virtual players, subjecting the game play to mandated parameters, the mandated parameters being achieved by the system through application of variable parameters, identifying a subset of the one or more virtual players as being winners of the simulated game, and awarding a win to the one or more remote users if the selection indicating an association with one of the plurality of virtual players is in the subset of virtual players. - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69)
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Specification